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PLD Beta, configs and attempted fix of mitigations #93

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176 changes: 176 additions & 0 deletions BasicRotations/Tank/PLD_zBeta.cs
Original file line number Diff line number Diff line change
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namespace DefaultRotations.Tank;

[Rotation("Beta", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Tank/PLD_zBeta.cs")]
[Api(1)]
public class PLD_zBeta : PaladinRotation
{
#region Config Options
[RotationConfig(CombatType.PvE, Name = "Use Divine Veil at 15 seconds remaining on Countdown")]
public bool UseDivineVeilPre { get; set; } = false;

[RotationConfig(CombatType.PvE, Name = "Use Holy Circle or Holy Spirit when out of melee range")]
public bool UseHolyWhenAway { get; set; } = true;

[RotationConfig(CombatType.PvE, Name = "Use Shield Bash when Low Blow is cooling down")]
public bool UseShieldBash { get; set; } = true;

[RotationConfig(CombatType.PvE, Name = "Use Bulwark on single enemies")]
public bool BulwarkSingleTargets { get; set; } = false;

[Range(0, 1, ConfigUnitType.Percent)]
[RotationConfig(CombatType.PvE, Name = "Health threshold party member needs to use Intervention")]
public float InterventionHeal { get; set; } = 0.6f;

[Range(0, 1, ConfigUnitType.Percent)]
[RotationConfig(CombatType.PvE, Name = "Health threshold party member needs to use Cover")]
public float CoverHeal { get; set; } = 0.3f;
#endregion

#region Countdown Logic
protected override IAction? CountDownAction(float remainTime)
{
if (remainTime < HolySpiritPvE.Info.CastTime + CountDownAhead
&& HolySpiritPvE.CanUse(out var act)) return act;

if (remainTime < 15 && UseDivineVeilPre
&& DivineVeilPvE.CanUse(out act)) return act;

return base.CountDownAction(remainTime);
}
#endregion

#region oGCD Logic
protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
if (InCombat)
{
if (HasTankStance && OathGauge == 100 && UseOath(out act)) return true;
}

if (Player.HasStatus(true, StatusID.Cover) && HallowedGroundPvE.CanUse(out act)) return true;

if ((Player.HasStatus(true, StatusID.Rampart) || Player.HasStatus(true, StatusID.Sentinel)) && InterventionPvE.CanUse(out act) &&
InterventionPvE.Target.Target?.GetHealthRatio() < InterventionHeal) return true;

if (CoverPvE.CanUse(out act) && CoverPvE.Target.Target?.DistanceToPlayer() < 10 && CoverPvE.Target.Target?.GetHealthRatio() < CoverHeal) return true;

return base.EmergencyAbility(nextGCD, out act);
}

protected override bool AttackAbility(IAction nextGCD, out IAction? act)
{
act = null;

if (InCombat)
{
if (UseBurstMedicine(out act)) return true;
if (IsBurst && !CombatElapsedLess(5) && FightOrFlightPvE.CanUse(out act)) return true;
}
if (CombatElapsedLess(8)) return false;

if (CircleOfScornPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (SpiritsWithinPvE.CanUse(out act, skipAoeCheck: true)) return true;

if (Player.WillStatusEndGCD(6, 0, true, StatusID.FightOrFlight)
&& RequiescatPvE.CanUse(out act, skipAoeCheck: true)) return true;

if (!IsMoving && IntervenePvE.CanUse(out act, skipAoeCheck: true, usedUp: HasFightOrFlight)) return true;

return base.AttackAbility(nextGCD, out act);
}

[RotationDesc(ActionID.PassageOfArmsPvE, ActionID.DivineVeilPvE)]
protected override bool DefenseAreaAbility(IAction nextGCD, out IAction? act)
{

if (DivineVeilPvE.CanUse(out act)) return true;

if (PassageOfArmsPvE.CanUse(out act)) return true;
return base.DefenseAreaAbility(nextGCD, out act);
}

[RotationDesc(ActionID.SentinelPvE, ActionID.RampartPvE, ActionID.BulwarkPvE, ActionID.SheltronPvE, ActionID.ReprisalPvE)]
protected override bool DefenseSingleAbility(IAction nextGCD, out IAction? act)
{
act = null;

// If the player has the Hallowed Ground status, don't use any abilities.
if (Player.HasStatus(true, StatusID.HallowedGround)) return false;

// If Raw Intuition can be used and there are more than 2 hostiles in range or BulwarkSingleTargets Config Option is checked, use it.
if (BulwarkPvE.CanUse(out act) && (BulwarkSingleTargets || NumberOfHostilesInRange > 2)) return true;

// If Oath can be used, use it and return true.
//if (UseOath(out act, true)) return true;

// If Reprisal can be used, use it.
if (ReprisalPvE.CanUse(out act, skipAoeCheck: true)) return true;

// If Rampart is not cooling down or has been cooling down for more than 60 seconds, and Sentinel can be used, use Sentinel and return true.
if ((!RampartPvE.Cooldown.IsCoolingDown || RampartPvE.Cooldown.ElapsedAfter(60)) && SentinelPvE.CanUse(out act)) return true;

// If Vengeance is cooling down and has been cooling down for more than 60 seconds, or if Vengeance is not at a high enough level, and Rampart can be used, use Rampart.
if (((SentinelPvE.Cooldown.IsCoolingDown && SentinelPvE.Cooldown.ElapsedAfter(60)) || !SentinelPvE.EnoughLevel) && RampartPvE.CanUse(out act)) return true;

return base.DefenseSingleAbility(nextGCD, out act);
}
#endregion

#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
if (Player.HasStatus(true, StatusID.Requiescat))
{
if (ConfiteorPvE.CanUse(out act, skipAoeCheck: true))
{
if (Player.HasStatus(true, StatusID.ConfiteorReady)) return true;
if (ConfiteorPvE.ID != ConfiteorPvE.AdjustedID) return true;
}
if (HolyCirclePvE.CanUse(out act)) return true;
if (HolySpiritPvE.CanUse(out act)) return true;
}

//AOE
if (HasDivineMight && HolyCirclePvE.CanUse(out act)) return true;
if (ProminencePvE.CanUse(out act)) return true;
if (TotalEclipsePvE.CanUse(out act)) return true;

//Single
if (!CombatElapsedLess(8) && HasFightOrFlight && GoringBladePvE.CanUse(out act)) return true; // Dot
if (!FightOrFlightPvE.Cooldown.WillHaveOneChargeGCD(2))
{
if (!FightOrFlightPvE.Cooldown.WillHaveOneChargeGCD(6) &&
HasDivineMight && HolySpiritPvE.CanUse(out act)) return true;
if (RageOfHalonePvE.CanUse(out act)) return true;
if (AtonementPvE.CanUse(out act)) return true;
}
//123
if (UseShieldBash && ShieldBashPvE.CanUse(out act)) return true;

if (RageOfHalonePvE.CanUse(out act)) return true;
if (RiotBladePvE.CanUse(out act)) return true;
if (FastBladePvE.CanUse(out act)) return true;

//Range
if (UseHolyWhenAway)
{
if (HolyCirclePvE.CanUse(out act)) return true;
if (HolySpiritPvE.CanUse(out act)) return true;
}
if (ShieldLobPvE.CanUse(out act)) return true;

return base.GeneralGCD(out act);
}
#endregion

#region Extra Methods
private bool UseOath(out IAction act, bool onLast = false)
{
if (SheltronPvE.CanUse(out act, onLastAbility: onLast)) return true;
if (InterventionPvE.CanUse(out act, onLastAbility: onLast)) return true;

return false;
}
#endregion
}