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Merge pull request #253 from Four-amer/main
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DreadCombo adjustment
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LTS-FFXIV authored Sep 23, 2024
2 parents 1de9181 + 117714f commit 123a611
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions BasicRotations/Melee/VPR_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -164,9 +164,16 @@ protected override bool GeneralGCD(out IAction? act)
if (VicepitPvE.CanUse(out act, usedUp: true)) return true;
}
if (VicepitPvE.CanUse(out act, usedUp: true)) return true;

////Single Target Dread Combo
// Try using Coil that player is in position for extra damage first
if (HuntersCoilPvE.CanUse(out act, skipComboCheck: true) && CanHitPositional(EnemyPositional.Flank, HuntersCoilPvE.Target.Target)) return true;
if (SwiftskinsCoilPvE.CanUse(out act, skipComboCheck: true) && CanHitPositional(EnemyPositional.Rear, SwiftskinsCoilPvE.Target.Target)) return true;

if (HuntersCoilPvE.CanUse(out act, skipComboCheck: true)) return true;
if (SwiftskinsCoilPvE.CanUse(out act, skipComboCheck: true)) return true;


if (VicewinderPvE.Cooldown.CurrentCharges == 1 && VicewinderPvE.Cooldown.RecastTimeRemainOneCharge < 10)
{
if (VicewinderPvE.CanUse(out act, usedUp: true)) return true;
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