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Merge pull request #19 from FFXIV-CombatReborn/DT-NIN-Loads
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Nin loads iunno what it does
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Toshi authored Jul 3, 2024
2 parents 8c4bdcc + 1f7303a commit 1f473fc
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions BasicRotations/Melee/NIN_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,9 @@ namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Melee/NIN_Default.cs")]
[Api(1)]
[Api(2)]
public sealed class NIN_Default : NinjaRotation
{/*
{
#region Config Options
// Configuration properties for rotation behavior.
[RotationConfig(CombatType.PvE, Name = "Use Hide")]
Expand Down Expand Up @@ -126,14 +126,14 @@ private bool ChoiceNinjutsu(out IAction? act)
// Chooses buffs or AoE actions based on combat conditions and cooldowns.
// For instance, setting Huton for speed buff or choosing AoE Ninjutsu like Katon or Doton based on enemy positioning.
// Also considers using Suiton for vulnerability debuff on the enemy if conditions are optimal.
if (HuraijinPvE.CanUse(out act)) return true;

if (!HutonEndAfterGCD() && _ninActionAim?.ID == HutonPvE.ID)
{
ClearNinjutsu();
return false;
}
if (TenPvE.CanUse(out _, usedUp: true)
&& (!InCombat || !HuraijinPvE.EnoughLevel) && HutonPvE.CanUse(out _)
&& (!InCombat) && HutonPvE.CanUse(out _)
&& !IsLastAction(false, HutonPvE))
{
SetNinjutsu(HutonPvE);
Expand Down Expand Up @@ -409,7 +409,7 @@ protected override bool GeneralGCD(out IAction? act)
if (hasRaijuReady) return false;
}

if (HuraijinPvE.CanUse(out act)) return true;


//AOE
if (HakkeMujinsatsuPvE.CanUse(out act)) return true;
Expand Down Expand Up @@ -459,4 +459,4 @@ public override void DisplayStatus()
base.DisplayStatus();
}
#endregion
*/}
}

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