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Merge pull request #198 from FFXIV-CombatReborn/SCHVPR
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SCH fixes final?
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LTS-FFXIV authored Aug 27, 2024
2 parents 4c63d94 + 0b55a37 commit 2075844
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Showing 2 changed files with 13 additions and 3 deletions.
14 changes: 12 additions & 2 deletions BasicRotations/Healer/SCH_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -185,17 +185,27 @@ protected override bool DefenseAreaGCD(out IAction? act)
protected override bool GeneralGCD(out IAction? act)
{
if (SummonEosPvE.CanUse(out act)) return true;
if (BiolysisPvE.CanUse(out act) && AllHostileTargets.Where(p => p.DistanceToPlayer() < 5).Count() < 4) return true;
if (BioIiPvE.CanUse(out act) && AllHostileTargets.Where(p => p.DistanceToPlayer() < 5).Count() < 4) return true;
if (BioPvE.CanUse(out act) && AllHostileTargets.Where(p => p.DistanceToPlayer() < 5).Count() < 4) return true;

//AOE
if (ArtOfWarIiPvE.CanUse(out act)) return true;
if (ArtOfWarPvE.CanUse(out act)) return true;

//Single
if (RuinPvE.CanUse(out act)) return true;
//Single cast
if (BroilIvPvP.CanUse(out act)) return true;
if (BroilIiiPvE.CanUse(out act)) return true;
if (BroilIiPvE.CanUse(out act)) return true;
if (BroilPvE.CanUse(out act)) return true;

//Single Instant for when moving.
if (RuinIiPvE.CanUse(out act)) return true;
if (RuinPvE.CanUse(out act)) return true;

//Add dot while moving.
if (BiolysisPvE.CanUse(out act, skipStatusProvideCheck: true)) return true;
if (BioIiPvE.CanUse(out act, skipStatusProvideCheck: true)) return true;
if (BioPvE.CanUse(out act, skipStatusProvideCheck: true)) return true;

return base.GeneralGCD(out act);
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Compile Include="Duty\EmanationDefault" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.33" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.38" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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