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RDM Melee rule fix whoops
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Tykku committed Jul 7, 2024
1 parent 6ec86bb commit 62735b3
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions BasicRotations/Magical/RDM_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,12 +40,13 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)

act = null;
if (CombatElapsedLess(4)) return false;
if (AnyonesMeleeRule)
if (!AnyonesMeleeRule)
{
if (IsBurst && AnyoneInRange && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true;

}
if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true;

if (IsBurst && AnyoneInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true;

//Use Manafication after embolden.
if ((Player.HasStatus(true, StatusID.Embolden) || IsLastAbility(ActionID.EmboldenPvE))
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