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Adjusted oGCD priority
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Four-amer committed Sep 27, 2024
1 parent aae2c7d commit 7ec4ad7
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions BasicRotations/Ranged/BRD_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -150,20 +150,20 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
// Bloodletter Overcap protection
if (BloodletterPvE.Cooldown.WillHaveXCharges(BloodletterMax, 3f))
{
if (BloodletterPvE.CanUse(out act, usedUp: true)) return true;
if (RainOfDeathPvE.CanUse(out act, usedUp: true)) return true;

if (HeartbreakShotPvE.CanUse(out act, usedUp: true)) return true;

if (RainOfDeathPvE.CanUse(out act, usedUp: true)) return true;
if (BloodletterPvE.CanUse(out act, usedUp: true)) return true;
}

// Prevents Bloodletter bumpcapping when MAGE is the song due to Repetoire procs
if (BloodletterPvE.Cooldown.WillHaveXCharges(BloodletterMax, 7.5f) && Song == Song.MAGE)
{
if (HeartbreakShotPvE.CanUse(out act, usedUp: true)) return true;

if (RainOfDeathPvE.CanUse(out act, usedUp: true)) return true;

if (HeartbreakShotPvE.CanUse(out act, usedUp: true)) return true;

if (BloodletterPvE.CanUse(out act, usedUp: true)) return true;
}

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