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Reprise Fix for movement
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Tykku committed Jul 7, 2024
1 parent 02fcd17 commit 9767bdb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions BasicRotations/Magical/RDM_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,8 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)

protected override bool EmergencyGCD(out IAction? act)
{
if (IsMoving && RangedSwordplay && ReprisePvE.CanUse(out act)) return true;

if (ManaStacks == 3)
{
if (BlackMana > WhiteMana)
Expand Down Expand Up @@ -152,8 +154,6 @@ protected override bool GeneralGCD(out IAction? act)

if (JoltPvE.CanUse(out act)) return true;

if (IsMoving && RangedSwordplay && ReprisePvE.CanUse(out act)) return true;

if (UseVercure && NotInCombatDelay && VercurePvE.CanUse(out act)) return true;

return base.GeneralGCD(out act);
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