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Merge pull request #236 from FFXIV-CombatReborn/nuget/api
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API Bump
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LTS-FFXIV authored Sep 16, 2024
2 parents 7a862f3 + 997b3d0 commit c2a8aff
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Showing 42 changed files with 42 additions and 42 deletions.
2 changes: 1 addition & 1 deletion BasicRotations/Healer/AST_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Healer/AST_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class AST_Default : AstrologianRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/SCH_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Healer/SCH_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class SCH_Default : ScholarRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/SGE_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Healer/SGE_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class SGE_Default : SageRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/WHM_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Healer/WHM_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class WHM_Default : WhiteMageRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/BLM_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.01")]
[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Default.cs")]
[Api(3)]
[Api(4)]
public class BLM_Default : BlackMageRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/ICWA_PCT_BETA.cs
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Expand Up @@ -4,7 +4,7 @@ namespace DefaultRotations.Magical;

[Rotation("IcWa PCT BETA", CombatType.PvE, GameVersion = "7.05", Description = "Kindly created and donated by Rabbs and further update made by IcWa")]
[SourceCode(Path = "main/DefaultRotations/Magical/ICWA_PCT_BETA.cs")]
[Api(3)]
[Api(4)]
public sealed class IcWaPctBeta : PictomancerRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/PCT_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Magical/PCT_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class PCT_Default : PictomancerRotation
{
private const float CountdownBuffer = 0.4f;
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/RDM_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Magical/RDM_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class RDM_Default : RedMageRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/SMN_Default.cs
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Expand Up @@ -4,7 +4,7 @@ namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Magical/SMN_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class SMN_Default : SummonerRotation
{

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2 changes: 1 addition & 1 deletion BasicRotations/Melee/DRG_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Melee/DRG_Default.cs")]
[Api(3)]
[Api(4)]

public sealed class DRG_Default : DragoonRotation
{
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/MNK_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "Uses Lunar Solar Opener from The Balance")]
[SourceCode(Path = "main/DefaultRotations/Melee/MNK_Default.cs")]
[Api(3)]
[Api(4)]

public sealed class MNK_Default : MonkRotation
{
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/NIN_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Melee/NIN_Default.cs")]
[Api(3)]
[Api(4)]

public sealed class NIN_Default : NinjaRotation
{
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/RPR_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.01", Description = "")]
[SourceCode(Path = "main/DefaultRotations/Melee/RPR_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class RPR_Default : ReaperRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/SAM_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Melee/SAM_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class SAM_Default : SamuraiRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/VPR_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Melee/VPR_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class VPR_Default : ViperRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/AST_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class AST_DefaultPVP : AstrologianRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SCH_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class SCH_DefaultPVP : ScholarRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SGE_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class SGE_DefaultPVP : SageRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/WHM_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class WHM_DefaultPVP : WhiteMageRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/BLM_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class BLM_DefaultPVP : BlackMageRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/RDM_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class RDM_DefaultPvP : RedMageRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/SMN_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public class SMN_DefaultPvP : SummonerRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRG_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class DRG_DefaultPvP : DragoonRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Melee/MNK_Default.PVP.cs")]
[Api(3)]
[Api(4)]
public sealed class MNK_DefaultPvP : MonkRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/NIN_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class NIN_DefaultPvP : NinjaRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/RPR_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class RPR_DefaultPvP : ReaperRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/SAM_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class SAM_DefaultPvP : SamuraiRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.05", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class BRD_DefaultPvP : BardRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class DNC_DefaultPvP : DancerRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/MCH_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class MCH_DefaultPvP : MachinistRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRK_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class DRK_DefaultPvP : DarkKnightRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/GNB_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class GNB_DefaultPvP : GunbreakerRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/PLD_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class PLD_DefaultPvP : PaladinRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/WAR_Default.PvP.cs")]
[Api(3)]
[Api(4)]
public sealed class WAR_DefaultPvP : WarriorRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/BRD_Default.cs
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Expand Up @@ -3,7 +3,7 @@ namespace DefaultRotations.Ranged;
[Rotation("Default", CombatType.PvE, GameVersion = "7.05",
Description = "Please make sure that the three song times add up to 120 seconds, Wanderers default first song for now.")]
[SourceCode(Path = "main/DefaultRotations/Ranged/BRD_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class BRD_Default : BardRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/DNC_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Ranged;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05", Description = "")]
[SourceCode(Path = "main/DefaultRotations/Ranged/DNC_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class DNC_Default : DancerRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/MCH_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Ranged;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Ranged/MCH_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class MCH_Default : MachinistRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
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Expand Up @@ -16,7 +16,7 @@
<Compile Include="Duty\EmanationDefault" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.80" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.83" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/DRK_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Tank/DRK_Balance.cs")]
[Api(3)]
[Api(4)]
public sealed class DRK_Default : DarkKnightRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/GNB_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/GNB_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class GNB_Default : GunbreakerRotation
{
#region Countdown Logic
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/PLD_Default.cs
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Expand Up @@ -2,7 +2,7 @@

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Tank/PLD_Default.cs")]
[Api(3)]
[Api(4)]
public class PLD_Default : PaladinRotation
{
#region Config Options
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/WAR_Default.cs
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Expand Up @@ -2,7 +2,7 @@ namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "7.05")]
[SourceCode(Path = "main/DefaultRotations/Tank/WAR_Default.cs")]
[Api(3)]
[Api(4)]
public sealed class WAR_Default : WarriorRotation
{
#region Config Options
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