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DT RPR Support
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DT RPR Support plus update version on all classes
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Tykku committed Jul 1, 2024
1 parent c0f8b79 commit ca28ff9
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Showing 41 changed files with 47 additions and 43 deletions.
2 changes: 1 addition & 1 deletion BasicRotations/Healer/AST_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Healer/AST_Default.cs")]
[Api(1)]
public sealed class AST_Default : AstrologianRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/SCH_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Healer/SCH_Default.cs")]
[Api(1)]
public sealed class SCH_Default : ScholarRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/SGE_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Healer/SGE_Default.cs")]
[Api(1)]
public sealed class SGE_Default : SageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Healer/WHM_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Healer/WHM_Default.cs")]
[Api(1)]
public sealed class WHM_Default :WhiteMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Limited Jobs/BLU_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Limited Jobs/BLU_Default.cs")]
[Api(1)]
public sealed class Blue_Default : BlueMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/BLM_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Default.cs")]
[Api(1)]
public class BLM_Default : BlackMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/RDM_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Magical/RDM_Default.cs")]
[Api(1)]
public sealed class RDM_Default : RedMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/SMN_Default.cs
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Expand Up @@ -2,7 +2,7 @@

namespace DefaultRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Magical/SMN_Default.cs")]
[Api(1)]
public sealed class SMN_Default : SummonerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/DRG_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Melee/DRG_Default.cs")]
[Api(1)]

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2 changes: 1 addition & 1 deletion BasicRotations/Melee/MNK_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58", Description = "Uses Lunar Solar Opener from The Balance")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "Uses Lunar Solar Opener from The Balance")]
[SourceCode(Path = "main/DefaultRotations/Melee/MNK_Default.cs")]
[Api(1)]
public sealed class MNK_Default : MonkRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/NIN_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Melee/NIN_Default.cs")]
[Api(1)]
public sealed class NIN_Default : NinjaRotation
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10 changes: 7 additions & 3 deletions BasicRotations/Melee/RPR_Default.cs
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@@ -1,8 +1,8 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58", Description = "Additonal contributions to this rotation thanks to Toshi!")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "")]
[SourceCode(Path = "main/DefaultRotations/Melee/RPR_Default.cs")]
[Api(1)]
[Api(2)]
public sealed class RPR_Default : ReaperRotation
{
#region Config Options
Expand All @@ -29,6 +29,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
bool IsTargetDying = HostileTarget?.IsDying() ?? false;
bool NoEnshroudPooling = !EnshroudPooling && Shroud >= 50;
bool YesEnshroudPooling = EnshroudPooling && Shroud >= 50 && (!PlentifulHarvestPvE.EnoughLevel || Player.HasStatus(true, StatusID.ArcaneCircle) || ArcaneCirclePvE.Cooldown.WillHaveOneCharge(8) || !Player.HasStatus(true, StatusID.ArcaneCircle) && ArcaneCirclePvE.Cooldown.WillHaveOneCharge(65) && !ArcaneCirclePvE.Cooldown.WillHaveOneCharge(50) || !Player.HasStatus(true, StatusID.ArcaneCircle) && Shroud >= 90);
bool IsIdealHost = Player.HasStatus(true, StatusID.IdealHost);

if (IsBurst)
{
Expand All @@ -47,13 +48,14 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
&& ArcaneCirclePvE.CanUse(out act, skipAoeCheck: true)) return true;
}

if (IsTargetBoss && IsTargetDying || NoEnshroudPooling || YesEnshroudPooling)
if (IsTargetBoss && IsTargetDying || NoEnshroudPooling || YesEnshroudPooling || IsIdealHost)
{
if (EnshroudPvE.CanUse(out act)) return true;
}

if (HasEnshrouded && (Player.HasStatus(true, StatusID.ArcaneCircle) || LemureShroud < 3))
{
if (SacrificiumPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (LemuresScythePvE.CanUse(out act, usedUp: true)) return true;
if (LemuresSlicePvE.CanUse(out act, usedUp: true)) return true;
}
Expand Down Expand Up @@ -81,6 +83,8 @@ protected override bool GeneralGCD(out IAction? act)
if (WhorlOfDeathPvE.CanUse(out act)) return true;
if (ShadowOfDeathPvE.CanUse(out act)) return true;

if (PerfectioPvE.CanUse(out act)) return true;

if (HasEnshrouded)
{
if (ShadowOfDeathPvE.CanUse(out act)) return true;
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/SAM_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Melee/SAM_Default.cs")]
[Api(1)]
public sealed class SAM_Default : SamuraiRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/AST_Default.PVP.cs")]
[Api(1)]
public class AST_DefaultPVP : AstrologianRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SCH_Default.PVP.cs")]
[Api(1)]
public class SCH_DefaultPVP : ScholarRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SGE_Default.PVP.cs")]
[Api(1)]
public class SGE_DefaultPVP : SageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/WHM_Default.PVP.cs")]
[Api(1)]
public class WHM_DefaultPVP : WhiteMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/BLM_Default.PVP.cs")]
[Api(1)]
public class BLM_DefaultPVP : BlackMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/RDM_Default.PVP.cs")]
[Api(1)]
public class RDM_DefaultPvP : RedMageRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/SMN_Default.PVP.cs")]
[Api(1)]
public class SMN_DefaultPvP : SummonerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRG_Default.PvP.cs")]
[Api(1)]
public sealed class DRG_DefaultPvP : DragoonRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Melee/MNK_Default.PVP.cs")]
[Api(1)]
public sealed class MNK_DefaultPvP : MonkRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/NIN_Default.PvP.cs")]
[Api(1)]
public sealed class NIN_DefaultPvP : NinjaRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/RPR_Default.PvP.cs")]
[Api(1)]
public sealed class RPR_DefaultPvP : ReaperRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/SAM_Default.PvP.cs")]
[Api(1)]
public sealed class SAM_DefaultPvP : SamuraiRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")]
[Api(1)]
public sealed class BRD_DefaultPvP : BardRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")]
[Api(1)]
public sealed class DNC_DefaultPvP : DancerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/MCH_Default.PvP.cs")]
[Api(1)]
public sealed class MCH_DefaultPvP : MachinistRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRK_Default.PvP.cs")]
[Api(1)]
public sealed class DRK_DefaultPvP : DarkKnightRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/GNB_Default.PvP.cs")]
[Api(1)]
public sealed class GNB_DefaultPvP : GunbreakerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/PLD_Default.PvP.cs")]
[Api(1)]
public sealed class PLD_DefaultPvP : PaladinRotation
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/WAR_Default.PvP.cs")]
[Api(1)]
public sealed class WAR_DefaultPvP : WarriorRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/BRD_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58",
[Rotation("Default", CombatType.PvE, GameVersion = "7.00",
Description = "Please make sure that the three song times add up to 120 seconds, Wanderers default first song for now.")]
[SourceCode(Path = "main/DefaultRotations/Ranged/BRD_Default.cs")]
[Api(1)]
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/DNC_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58", Description = "Additonal contributions to this rotation thanks to Toshi!")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "Additonal contributions to this rotation thanks to Toshi!")]
[SourceCode(Path = "main/DefaultRotations/Ranged/DNC_Default.cs")]
[Api(1)]
public sealed class DNC_Default : DancerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/MCH_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58", Description = "")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "")]
[SourceCode(Path = "main/DefaultRotations/Ranged/MCH_Default.cs")]
[Api(2)]
public sealed class MCH_Default : MachinistRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/DRK_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/DRK_Balance.cs")]
[Api(1)]
public sealed class DRK_Default : DarkKnightRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/GNB_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/GNB_Default.cs")]
[Api(2)]
public sealed class GNB_Default : GunbreakerRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/PLD_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/PLD_Default.cs")]
[Api(1)]
public class PLD_Default : PaladinRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/PLD_zBeta.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Beta", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Beta", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/PLD_zBeta.cs")]
[Api(1)]
public class PLD_zBeta : PaladinRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/WAR_Default.cs
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@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Default", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/WAR_Default.cs")]
[Api(1)]
public sealed class WAR_Default : WarriorRotation
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2 changes: 1 addition & 1 deletion BasicRotations/Tank/WAR_zBeta.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
namespace DefaultRotations.Tank;

[Rotation("Beta", CombatType.PvE, GameVersion = "6.58")]
[Rotation("Beta", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Tank/WAR_zBeta.cs")]
[Api(1)]
public sealed class WAR_zBeta : WarriorRotation
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