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Update ability logic and package version
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Updated `MCH_Default.cs` to refine ability selection logic:
- Check `HotShotMasteryTrait.EnoughLevel` before using `AirAnchorPvE`.
- Moved `HotShotPvE` condition to a later point if `AirAnchorPvE` is insufficient.

Updated `RebornRotations.csproj` to use `RotationSolverReborn.Basic` version `7.0.5.88`.
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LTS-FFXIV committed Sep 17, 2024
1 parent 1d6d90b commit cfa7cb5
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions BasicRotations/Ranged/MCH_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,13 +125,13 @@ protected override bool GeneralGCD(out IAction? act)
if (!SpreadShotPvE.CanUse(out _))
{
// use AirAnchor if possible
if (AirAnchorPvE.CanUse(out act)) return true;
// or use HotShot if low level
if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
if (HotShotMasteryTrait.EnoughLevel && AirAnchorPvE.CanUse(out act)) return true;

// for opener: only use the first charge of Drill after AirAnchor when there are two
if (EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: false)) return true;
if (!EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: true)) return true;

if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
}

// ChainSaw is always used after Drill
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Compile Include="Duty\EmanationDefault" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.86" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.88" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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