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Fixed Gnashing Fang not executing 100% of the time #141

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4 changes: 2 additions & 2 deletions BasicRotations/Tank/GNB_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ protected override bool GeneralGCD(out IAction? act)
if (DemonSlaughterPvE.CanUse(out act)) return true;
if (DemonSlicePvE.CanUse(out act)) return true;

if (Ammo == 2 && IsLastGCD(ActionID.BrutalShellPvE) && BurstStrikePvE.CanUse(out act)) return true;
if (Ammo == MaxAmmo && IsLastGCD(ActionID.BrutalShellPvE) && BurstStrikePvE.CanUse(out act)) return true;

if (SolidBarrelPvE.CanUse(out act)) return true;
if (BrutalShellPvE.CanUse(out act)) return true;
Expand Down Expand Up @@ -211,7 +211,7 @@ private bool CanUseBurstStrike(out IAction act)
{
if (BurstStrikePvE.CanUse(out act))
{
if (DemonSlicePvE.CanUse(out act)) return false;
if (DemonSlicePvE.CanUse(out _)) return false;

if (SonicBreakPvE.Cooldown.IsCoolingDown && SonicBreakPvE.Cooldown.WillHaveOneCharge(0.5f) && GnashingFangPvE.EnoughLevel) return false;

Expand Down