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UF fixes #208

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Sep 4, 2024
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6 changes: 3 additions & 3 deletions BasicRotations/Melee/VPR_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,18 +113,18 @@ protected override bool GeneralGCD(out IAction? act)
}

// Uncoiled Fury Overcap protection
if (MaxRattling == RattlingCoilStacks || RattlingCoilStacks >= MaxUncoiledStacksUser)
if (MaxRattling == RattlingCoilStacks || RattlingCoilStacks >= MaxUncoiledStacksUser && !Player.HasStatus(true, StatusID.Reawakened))
{
if (UncoiledFuryPvE.CanUse(out act, usedUp: true)) return true;
}

if (BurstUncoiledFury && Player.HasStatus(true, StatusID.Medicated))
if (BurstUncoiledFury && Player.HasStatus(true, StatusID.Medicated) && !Player.HasStatus(true, StatusID.Reawakened))
{
if (UncoiledFuryPvE.CanUse(out act, usedUp: true)) return true;
}

//Uncoiled fury use
if (SerpentsIrePvE.Cooldown.JustUsedAfter(30))
if (SerpentsIrePvE.Cooldown.JustUsedAfter(30) && !Player.HasStatus(true, StatusID.Reawakened))
{
if (UncoiledFuryPvE.CanUse(out act, usedUp: true)) return true;
}
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Compile Include="Duty\EmanationDefault" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.46" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.48" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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