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This repository has been archived by the owner on Nov 23, 2024. It is now read-only.

Update ability logic and package version #243

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Sep 17, 2024
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6 changes: 3 additions & 3 deletions BasicRotations/Ranged/MCH_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,13 +125,13 @@ protected override bool GeneralGCD(out IAction? act)
if (!SpreadShotPvE.CanUse(out _))
{
// use AirAnchor if possible
if (AirAnchorPvE.CanUse(out act)) return true;
// or use HotShot if low level
if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
if (HotShotMasteryTrait.EnoughLevel && AirAnchorPvE.CanUse(out act)) return true;

// for opener: only use the first charge of Drill after AirAnchor when there are two
if (EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: false)) return true;
if (!EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: true)) return true;

if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
}

// ChainSaw is always used after Drill
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Compile Include="Duty\EmanationDefault" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.86" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.5.88" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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