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Create AST_Archive #43

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218 changes: 218 additions & 0 deletions BasicRotations/Healer/AST_Archive
Original file line number Diff line number Diff line change
@@ -0,0 +1,218 @@
namespace DefaultRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.00")]
[SourceCode(Path = "main/DefaultRotations/Healer/AST_Default.cs")]
[Api(1)]
public sealed class AST_Default : AstrologianRotation
{/*
#region Config Options
[RotationConfig(CombatType.PvE, Name = "Use spells with cast times to heal. (Ignored if you are the only healer in party)")]
public bool GCDHeal { get; set; } = false;

[Range(4, 20, ConfigUnitType.Seconds)]
[RotationConfig(CombatType.PvE, Name = "Use Earthly Star during countdown timer.")]
public float UseEarthlyStarTime { get; set; } = 15;

[Range(0, 1, ConfigUnitType.Percent)]
[RotationConfig(CombatType.PvE, Name = "Minimum HP threshold party member needs to be to use Aspected Benefic")]
public float AspectedBeneficHeal { get; set; } = 0.4f;

[Range(0, 1, ConfigUnitType.Percent)]
[RotationConfig(CombatType.PvE, Name = "Minimum HP threshold among party member needed to use Horoscope")]
public float HoroscopeHeal { get; set; } = 0.3f;
#endregion

#region Countdown Logic
protected override IAction? CountDownAction(float remainTime)
{
if (remainTime < MaleficPvE.Info.CastTime + CountDownAhead
&& MaleficPvE.CanUse(out var act)) return act;
if (remainTime < 3 && UseBurstMedicine(out act)) return act;
if (remainTime is < 4 and > 3 && AspectedBeneficPvE.CanUse(out act)) return act;
if (remainTime < UseEarthlyStarTime
&& EarthlyStarPvE.CanUse(out act)) return act;
if (remainTime < 30 && DrawPvE.CanUse(out act)) return act;

return base.CountDownAction(remainTime);
}
#endregion

#region Defensive Logic
[RotationDesc(ActionID.CelestialIntersectionPvE, ActionID.ExaltationPvE)]
protected override bool DefenseSingleAbility(IAction nextGCD, out IAction? act)
{
if (CelestialIntersectionPvE.CanUse(out act, usedUp:true)) return true;
if (ExaltationPvE.CanUse(out act)) return true;
return base.DefenseSingleAbility(nextGCD, out act);
}

[RotationDesc(ActionID.MacrocosmosPvE)]
protected override bool DefenseAreaGCD(out IAction? act)
{
act = null;
if (MacrocosmosPvE.Cooldown.IsCoolingDown && !MacrocosmosPvE.Cooldown.WillHaveOneCharge(150)
|| CollectiveUnconsciousPvE.Cooldown.IsCoolingDown && !CollectiveUnconsciousPvE.Cooldown.WillHaveOneCharge(40)) return false;

if (MacrocosmosPvE.CanUse(out act)) return true;
return base.DefenseAreaGCD(out act);
}

[RotationDesc(ActionID.CollectiveUnconsciousPvE)]
protected override bool DefenseAreaAbility(IAction nextGCD, out IAction? act)
{
act = null;
if (MacrocosmosPvE.Cooldown.IsCoolingDown && !MacrocosmosPvE.Cooldown.WillHaveOneCharge(150)
|| CollectiveUnconsciousPvE.Cooldown.IsCoolingDown && !CollectiveUnconsciousPvE.Cooldown.WillHaveOneCharge(40)) return false;

if (CollectiveUnconsciousPvE.CanUse(out act)) return true;
return base.DefenseAreaAbility(nextGCD, out act);
}
#endregion

#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
if (GravityPvE.CanUse(out act)) return true;

if (CombustPvE.CanUse(out act)) return true;
if (MaleficPvE.CanUse(out act)) return true;
if (CombustPvE.CanUse(out act, skipStatusProvideCheck: true)) return true;

return base.GeneralGCD(out act);
}

[RotationDesc(ActionID.AspectedBeneficPvE, ActionID.BeneficIiPvE, ActionID.BeneficPvE)]
protected override bool HealSingleGCD(out IAction? act)
{
if (AspectedBeneficPvE.CanUse(out act)
&& (IsMoving
|| AspectedBeneficPvE.Target.Target?.GetHealthRatio() > AspectedBeneficHeal)) return true;

if (BeneficIiPvE.CanUse(out act)) return true;
if (BeneficPvE.CanUse(out act)) return true;

return base.HealSingleGCD(out act);
}

[RotationDesc(ActionID.AspectedHeliosPvE, ActionID.HeliosPvE)]
protected override bool HealAreaGCD(out IAction? act)
{
if (AspectedHeliosPvE.CanUse(out act)) return true;
if (HeliosPvE.CanUse(out act)) return true;
return base.HealAreaGCD(out act);
}
#endregion

#region oGCD Logic
protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
if (base.EmergencyAbility(nextGCD, out act)) return true;

if (!InCombat) return false;

if (nextGCD.IsTheSameTo(true, AspectedHeliosPvE, HeliosPvE))
{
if (HoroscopePvE.CanUse(out act)) return true;
if (NeutralSectPvE.CanUse(out act)) return true;
}

if (nextGCD.IsTheSameTo(true, BeneficPvE, BeneficIiPvE, AspectedBeneficPvE))
{
if (SynastryPvE.CanUse(out act)) return true;
}
return base.EmergencyAbility(nextGCD, out act);
}

protected override bool GeneralAbility(IAction nextGCD, out IAction? act)
{
if (DrawPvE.CanUse(out act)) return true;
if (RedrawPvE.CanUse(out act)) return true;
return base.GeneralAbility(nextGCD, out act);
}

protected override bool AttackAbility(IAction nextGCD, out IAction? act)
{
if (IsBurst && !IsMoving
&& DivinationPvE.CanUse(out act)) return true;

if (MinorArcanaPvE.CanUse(out act, usedUp:true)) return true;

if (DrawPvE.CanUse(out act, usedUp: IsBurst)) return true;

if (InCombat)
{
if (IsMoving && LightspeedPvE.CanUse(out act)) return true;

if (!IsMoving)
{
if (!Player.HasStatus(true, StatusID.EarthlyDominance, StatusID.GiantDominance))
{
if (EarthlyStarPvE.CanUse(out act)) return true;
}
if (AstrodynePvE.CanUse(out act)) return true;
}

if (DrawnCrownCard == CardType.LORD || MinorArcanaPvE.Cooldown.WillHaveOneChargeGCD(1, 0))
{
if (MinorArcanaPvE.CanUse(out act)) return true;
}
}

if (RedrawPvE.CanUse(out act)) return true;
if (InCombat && PlayCard(out act)) return true;

return base.AttackAbility(nextGCD, out act);
}

[RotationDesc(ActionID.EssentialDignityPvE, ActionID.CelestialIntersectionPvE, ActionID.CelestialOppositionPvE,
ActionID.EarthlyStarPvE, ActionID.HoroscopePvE)]
protected override bool HealSingleAbility(IAction nextGCD, out IAction? act)
{
if (EssentialDignityPvE.CanUse(out act)) return true;
if (CelestialIntersectionPvE.CanUse(out act, usedUp:true)) return true;

if (DrawnCrownCard == CardType.LADY
&& MinorArcanaPvE.CanUse(out act)) return true;

if (CelestialOppositionPvE.CanUse(out act)) return true;

if (Player.HasStatus(true, StatusID.GiantDominance))
{
act = EarthlyStarPvE;
return true;
}

if (!Player.HasStatus(true, StatusID.HoroscopeHelios, StatusID.Horoscope) && HoroscopePvE.CanUse(out act)) return true;

if ((Player.HasStatus(true, StatusID.HoroscopeHelios)
|| PartyMembersMinHP < HoroscopeHeal)
&& HoroscopePvE.CanUse(out act)) return true;

return base.HealSingleAbility(nextGCD, out act);
}

[RotationDesc(ActionID.CelestialOppositionPvE, ActionID.EarthlyStarPvE, ActionID.HoroscopePvE)]
protected override bool HealAreaAbility(IAction nextGCD, out IAction? act)
{
if (CelestialOppositionPvE.CanUse(out act)) return true;

if (Player.HasStatus(true, StatusID.GiantDominance))
{
act = EarthlyStarPvE;
return true;
}

if (Player.HasStatus(true, StatusID.HoroscopeHelios) && HoroscopePvE.CanUse(out act)) return true;

if (DrawnCrownCard == CardType.LADY && MinorArcanaPvE.CanUse(out act)) return true;

return base.HealAreaAbility(nextGCD, out act);
}
#endregion

#region Extra Methods
public override bool CanHealSingleSpell => base.CanHealSingleSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);
public override bool CanHealAreaSpell => base.CanHealAreaSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);

#endregion
*/}