This repository has been archived by the owner on Nov 23, 2024. It is now read-only.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
• Prevent Onslaught clipping with auto heal defensives (might add same lines for Upheaval later, but so far in testing its somehow only a onslaught issue, prolly due to longer animation lock?)
• Onslaught range back to default RSR Value
• Removed my initial Status check which delayed Ruination by roughly 15 seconds bc the opener on release was still a placeholder. Ruination in opener is a big dps increase due to raid buffs which is kinda obvious.