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Add BioMove option, update logic, and enhance debug UI
Added a new configuration option `BioMove` to the `MCH_Default` and `MCH_HighEnd` classes, allowing Bioblaster use while moving. Updated logic to check `BioMove` setting before using Bioblaster, ensuring it can be used if `BioMove` is enabled or if the player is not moving. Updated subproject commit reference in `ECommons` to `a1df6434ddac33eab306b3f4f605f59f0d0a7279`. Enhanced `RotationConfigWindow` to display stack count of statuses.
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Submodule ECommons
updated
3 files
+2 −0 | ECommons/ExcelServices/BaseParamEnum.cs | |
+8 −2 | ECommons/GameHelpers/Player.cs | |
+42 −4 | ECommons/GenericHelpers.cs |
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