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Default rotations are now baked into the plugin Removed annoying "First Time Setup"
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[assembly: AssemblyLink(Donate = "", UserName = "FFXIV-CombatReborn", Repository = "RotationSolverReborn")] |
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using RotationSolver.Basic.Rotations.Duties; | ||
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namespace DefaultRotations.Duty; | ||
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[Rotation("Bozja Default", CombatType.PvE)] | ||
internal class BozjaDefault : BozjaRotation | ||
{ | ||
public override bool DefenseSingleGCD(out IAction? act) | ||
{ | ||
if (LostStoneskinPvE.CanUse(out act)) return true; | ||
return base.DefenseSingleGCD(out act); | ||
} | ||
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public override bool DefenseAreaGCD(out IAction? act) | ||
{ | ||
if (LostStoneskinIiPvE.CanUse(out act)) return true; | ||
return base.DefenseAreaGCD(out act); | ||
} | ||
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public override bool EmergencyGCD(out IAction? act) | ||
{ | ||
#region Bozja | ||
//if (LostSpellforge.CanUse(out act)) return true; | ||
//if (LostSteelsting.CanUse(out act)) return true; | ||
//if (LostRampage.CanUse(out act)) return true; | ||
//if (LostBurst.CanUse(out act)) return true; | ||
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//if (LostBravery.CanUse(out act)) return true; | ||
//if (LostBubble.CanUse(out act)) return true; | ||
//if (LostShell2.CanUse(out act)) return true; | ||
//if (LostShell.CanUse(out act)) return true; | ||
//if (LostProtect2.CanUse(out act)) return true; | ||
//if (LostProtect.CanUse(out act)) return true; | ||
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////Add your own logic here. | ||
//if (LostFlarestar.CanUse(out act)) return true; | ||
//if (LostSeraphStrike.CanUse(out act)) return true; | ||
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#endregion | ||
return base.EmergencyGCD(out act); | ||
} | ||
} |
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using RotationSolver.Basic.Rotations.Duties; | ||
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namespace DefaultRotations.Duty; | ||
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[Rotation("Emanation Default", CombatType.PvE)] | ||
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internal class EmanationDefault : EmanationRotation | ||
{ | ||
public override bool EmergencyAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
// 8521 8522 8523 | ||
bool Lol1 = HostileTarget?.CastActionId == 8521; | ||
bool Lol2 = HostileTarget?.CastActionId == 8522; | ||
bool Lol3 = HostileTarget?.CastActionId == 8523; | ||
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if (Lol1 || Lol2 || Lol3) | ||
{ | ||
if (VrilPvE.CanUse(out act)) return true; // Normal | ||
if (VrilPvE_9345.CanUse(out act)) return true; // Extreme | ||
return base.EmergencyAbility(nextGCD, out act); | ||
} | ||
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act = null; | ||
return base.EmergencyAbility(nextGCD, out act); | ||
} | ||
} |
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using RotationSolver.Basic.Rotations.Duties; | ||
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namespace DefaultRotations.Duty; | ||
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[Rotation("Variant Default", CombatType.PvE)] | ||
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internal class VariantDefault : VariantRotation | ||
{ | ||
public override bool ProvokeAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
if (VariantUltimatumPvE.CanUse(out act)) return true; | ||
return base.ProvokeAbility(nextGCD, out act); | ||
} | ||
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public override bool AttackAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
if (VariantSpiritDartPvE.CanUse(out act, skipAoeCheck: true)) return true; | ||
if (VariantSpiritDartPvE_33863.CanUse(out act, skipAoeCheck: true)) return true; | ||
if (VariantRampartPvE.CanUse(out act)) return true; | ||
if (VariantRampartPvE_33864.CanUse(out act)) return true; | ||
return base.AttackAbility(nextGCD, out act); | ||
} | ||
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public override bool HealSingleGCD(out IAction? act) | ||
{ | ||
if (VariantCurePvE.CanUse(out act, skipStatusProvideCheck: true)) return true; | ||
if (VariantCurePvE_33862.CanUse(out act, skipStatusProvideCheck: true)) return true; | ||
return base.HealSingleGCD(out act); | ||
} | ||
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public override bool RaiseGCD(out IAction? act) | ||
{ | ||
if (VariantRaisePvE.CanUse(out act)) return true; | ||
if (VariantRaiseIiPvE.CanUse(out act)) return true; | ||
return base.RaiseGCD(out act); | ||
} | ||
} |
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namespace DefaultRotations.Healer; | ||
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[Rotation("Default", CombatType.PvE, GameVersion = "7.05")] | ||
[SourceCode(Path = "main/BasicRotations/Healer/AST_Default.cs")] | ||
[Api(4)] | ||
public sealed class AST_Default : AstrologianRotation | ||
{ | ||
#region Config Options | ||
[RotationConfig(CombatType.PvE, Name = "Enable Swiftcast Restriction Logic to attempt to prevent actions other than Raise when you have swiftcast")] | ||
public bool SwiftLogic { get; set; } = true; | ||
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[RotationConfig(CombatType.PvE, Name = "Use both stacks of Lightspeed while moving")] | ||
public bool LightspeedMove { get; set; } = true; | ||
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[RotationConfig(CombatType.PvE, Name = "Use experimental card logic to pool for divination buff if possible")] | ||
public bool SmartCard { get; set; } = true; | ||
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[RotationConfig(CombatType.PvE, Name = "Use spells with cast times to heal. (Ignored if you are the only healer in party)")] | ||
public bool GCDHeal { get; set; } = false; | ||
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[RotationConfig(CombatType.PvE, Name = "Prevent actions while you have the bubble mit up")] | ||
public bool BubbleProtec { get; set; } = false; | ||
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[RotationConfig(CombatType.PvE, Name = "Prioritize Microcosmos over all other healing when available")] | ||
public bool MicroPrio { get; set; } = false; | ||
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[Range(4, 20, ConfigUnitType.Seconds)] | ||
[RotationConfig(CombatType.PvE, Name = "Use Earthly Star during countdown timer.")] | ||
public float UseEarthlyStarTime { get; set; } = 15; | ||
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[Range(0, 1, ConfigUnitType.Percent)] | ||
[RotationConfig(CombatType.PvE, Name = "Minimum HP threshold party member needs to be to use Aspected Benefic")] | ||
public float AspectedBeneficHeal { get; set; } = 0.4f; | ||
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[Range(0, 1, ConfigUnitType.Percent)] | ||
[RotationConfig(CombatType.PvE, Name = "Minimum HP threshold among party member needed to use Horoscope")] | ||
public float HoroscopeHeal { get; set; } = 0.3f; | ||
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[RotationConfig(CombatType.PvE, Name = "Use DOT while moving even if it does not need refresh (disabling is a damage down)")] | ||
public bool DOTUpkeep { get; set; } = true; | ||
#endregion | ||
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private static bool InBurstStatus => !Player.WillStatusEnd(0, true, StatusID.Divination); | ||
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#region Countdown Logic | ||
protected override IAction? CountDownAction(float remainTime) | ||
{ | ||
if (remainTime < MaleficPvE.Info.CastTime + CountDownAhead | ||
&& MaleficPvE.CanUse(out var act)) return act; | ||
if (remainTime < 3 && UseBurstMedicine(out act)) return act; | ||
if (remainTime is < 4 and > 3 && AspectedBeneficPvE.CanUse(out act)) return act; | ||
if (remainTime < UseEarthlyStarTime | ||
&& EarthlyStarPvE.CanUse(out act, skipTTKCheck: true)) return act; | ||
if (remainTime < 30 && AstralDrawPvE.CanUse(out act)) return act; | ||
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return base.CountDownAction(remainTime); | ||
} | ||
#endregion | ||
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#region oGCD Logic | ||
protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
if (MicroPrio && Player.HasStatus(true, StatusID.Macrocosmos)) return false; | ||
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if (!InCombat) return false; | ||
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if (OraclePvE.CanUse(out act)) return true; | ||
if (nextGCD.IsTheSameTo(true, AspectedHeliosPvE, HeliosPvE)) | ||
{ | ||
if (HoroscopePvE.CanUse(out act)) return true; | ||
if (NeutralSectPvE.CanUse(out act)) return true; | ||
} | ||
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if (nextGCD.IsTheSameTo(true, BeneficPvE, BeneficIiPvE, AspectedBeneficPvE)) | ||
{ | ||
if (SynastryPvE.CanUse(out act)) return true; | ||
} | ||
return base.EmergencyAbility(nextGCD, out act); | ||
} | ||
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[RotationDesc(ActionID.ExaltationPvE, ActionID.TheArrowPvE, ActionID.TheSpirePvE, ActionID.TheBolePvE, ActionID.TheEwerPvE)] | ||
protected override bool DefenseSingleAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (InCombat && TheSpirePvE.CanUse(out act)) return true; | ||
if (InCombat && TheBolePvE.CanUse(out act)) return true; | ||
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if (ExaltationPvE.CanUse(out act)) return true; | ||
return base.DefenseSingleAbility(nextGCD, out act); | ||
} | ||
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[RotationDesc(ActionID.MacrocosmosPvE)] | ||
protected override bool DefenseAreaGCD(out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (MacrocosmosPvE.Cooldown.IsCoolingDown && !MacrocosmosPvE.Cooldown.WillHaveOneCharge(150) | ||
|| CollectiveUnconsciousPvE.Cooldown.IsCoolingDown && !CollectiveUnconsciousPvE.Cooldown.WillHaveOneCharge(40)) return false; | ||
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if (MacrocosmosPvE.CanUse(out act)) return true; | ||
return base.DefenseAreaGCD(out act); | ||
} | ||
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[RotationDesc(ActionID.CollectiveUnconsciousPvE, ActionID.SunSignPvE)] | ||
protected override bool DefenseAreaAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
if (SunSignPvE.CanUse(out act)) return true; | ||
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act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (MacrocosmosPvE.Cooldown.IsCoolingDown && !MacrocosmosPvE.Cooldown.WillHaveOneCharge(150) | ||
|| CollectiveUnconsciousPvE.Cooldown.IsCoolingDown && !CollectiveUnconsciousPvE.Cooldown.WillHaveOneCharge(40)) return false; | ||
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if (CollectiveUnconsciousPvE.CanUse(out act)) return true; | ||
return base.DefenseAreaAbility(nextGCD, out act); | ||
} | ||
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[RotationDesc(ActionID.TheArrowPvE, ActionID.TheEwerPvE, ActionID.EssentialDignityPvE, | ||
ActionID.CelestialIntersectionPvE)] | ||
protected override bool HealSingleAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
if (MicroPrio && Player.HasStatus(true, StatusID.Macrocosmos)) return false; | ||
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if (InCombat && TheArrowPvE.CanUse(out act)) return true; | ||
if (InCombat && TheEwerPvE.CanUse(out act)) return true; | ||
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if (EssentialDignityPvE.CanUse(out act, usedUp: true)) return true; | ||
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if (CelestialIntersectionPvE.CanUse(out act, usedUp: true)) return true; | ||
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return base.HealSingleAbility(nextGCD, out act); | ||
} | ||
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[RotationDesc(ActionID.CelestialOppositionPvE, ActionID.StellarDetonationPvE, ActionID.HoroscopePvE, ActionID.HoroscopePvE_16558, ActionID.LadyOfCrownsPvE, ActionID.HeliosConjunctionPvE)] | ||
protected override bool HealAreaAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (MicrocosmosPvE.CanUse(out act)) return true; | ||
if (MicroPrio && Player.HasStatus(true, StatusID.Macrocosmos)) return false; | ||
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if (CelestialOppositionPvE.CanUse(out act)) return true; | ||
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if (StellarDetonationPvE.CanUse(out act)) return true; | ||
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if (HoroscopePvE.CanUse(out act)) return true; | ||
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if (HoroscopePvE_16558.CanUse(out act)) return true; | ||
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if (LadyOfCrownsPvE.CanUse(out act)) return true; | ||
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if (HeliosConjunctionPvE.CanUse(out act)) return true; | ||
return base.HealAreaAbility(nextGCD, out act); | ||
} | ||
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protected override bool GeneralAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (AstralDrawPvE.CanUse(out act)) return true; | ||
if (UmbralDrawPvE.CanUse(out act)) return true; | ||
if (((Player.HasStatus(true, StatusID.Divination) || !DivinationPvE.Cooldown.WillHaveOneCharge(45) || !DivinationPvE.EnoughLevel || UmbralDrawPvE.Cooldown.WillHaveOneCharge(3)) && SmartCard || (!SmartCard)) && InCombat && TheBalancePvE.CanUse(out act)) return true; | ||
if (((Player.HasStatus(true, StatusID.Divination) || !DivinationPvE.Cooldown.WillHaveOneCharge(45) || !DivinationPvE.EnoughLevel || UmbralDrawPvE.Cooldown.WillHaveOneCharge(3)) && SmartCard || (!SmartCard)) && InCombat && TheSpearPvE.CanUse(out act)) return true; | ||
return base.GeneralAbility(nextGCD, out act); | ||
} | ||
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protected override bool AttackAbility(IAction nextGCD, out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
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if (!Player.HasStatus(true, StatusID.Lightspeed) | ||
&& InCombat | ||
&& DivinationPvE.Cooldown.ElapsedAfter(115) | ||
&& LightspeedPvE.CanUse(out act, usedUp: true)) return true; | ||
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if (IsBurst && !IsMoving | ||
&& DivinationPvE.CanUse(out act)) return true; | ||
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if (AstralDrawPvE.CanUse(out act, usedUp: IsBurst)) return true; | ||
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if (!Player.HasStatus(true, StatusID.Lightspeed) | ||
&& (InBurstStatus || DivinationPvE.Cooldown.ElapsedAfter(115)) | ||
&& InCombat | ||
&& LightspeedPvE.CanUse(out act, usedUp: true)) return true; | ||
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if (InCombat) | ||
{ | ||
if (!Player.HasStatus(true, StatusID.Lightspeed) && IsMoving && LightspeedPvE.CanUse(out act, usedUp: LightspeedMove)) return true; | ||
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if (!IsMoving) | ||
{ | ||
if (!Player.HasStatus(true, StatusID.EarthlyDominance, StatusID.GiantDominance)) | ||
{ | ||
if (EarthlyStarPvE.CanUse(out act)) return true; | ||
} | ||
} | ||
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{ | ||
if (((Player.HasStatus(true, StatusID.Divination) || !DivinationPvE.Cooldown.WillHaveOneCharge(45) || !DivinationPvE.EnoughLevel || UmbralDrawPvE.Cooldown.WillHaveOneCharge(3)) && SmartCard || (!SmartCard)) && LordOfCrownsPvE.CanUse(out act)) return true; | ||
} | ||
} | ||
return base.AttackAbility(nextGCD, out act); | ||
} | ||
#endregion | ||
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#region GCD Logic | ||
[RotationDesc(ActionID.AspectedBeneficPvE, ActionID.BeneficIiPvE, ActionID.BeneficPvE)] | ||
protected override bool HealSingleGCD(out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
if (MicroPrio && Player.HasStatus(true, StatusID.Macrocosmos)) return false; | ||
if (HasSwift && SwiftLogic && AscendPvE.CanUse(out _)) return false; | ||
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if (AspectedBeneficPvE.CanUse(out act) | ||
&& (IsMoving | ||
|| AspectedBeneficPvE.Target.Target?.GetHealthRatio() > AspectedBeneficHeal)) return true; | ||
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if (BeneficIiPvE.CanUse(out act)) return true; | ||
if (BeneficPvE.CanUse(out act)) return true; | ||
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return base.HealSingleGCD(out act); | ||
} | ||
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[RotationDesc(ActionID.AspectedHeliosPvE, ActionID.HeliosPvE)] | ||
protected override bool HealAreaGCD(out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
if (MicroPrio && Player.HasStatus(true, StatusID.Macrocosmos)) return false; | ||
if (HasSwift && SwiftLogic && AscendPvE.CanUse(out _)) return false; | ||
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if (AspectedHeliosPvE.CanUse(out act)) return true; | ||
if (HeliosPvE.CanUse(out act)) return true; | ||
return base.HealAreaGCD(out act); | ||
} | ||
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protected override bool GeneralGCD(out IAction? act) | ||
{ | ||
act = null; | ||
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false; | ||
if (HasSwift && SwiftLogic) return false; | ||
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if (GravityPvE.CanUse(out act)) return true; | ||
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if (CombustIiiPvE.CanUse(out act)) return true; | ||
if (CombustIiPvE.CanUse(out act)) return true; | ||
if (CombustPvE.CanUse(out act)) return true; | ||
if (MaleficPvE.CanUse(out act)) return true; | ||
if (CombustIiiPvE.CanUse(out act, skipStatusProvideCheck: DOTUpkeep)) return true; | ||
if (CombustIiPvE.CanUse(out act, skipStatusProvideCheck: DOTUpkeep)) return true; | ||
if (CombustPvE.CanUse(out act, skipStatusProvideCheck: DOTUpkeep)) return true; | ||
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return base.GeneralGCD(out act); | ||
} | ||
#endregion | ||
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#region Extra Methods | ||
public override bool CanHealSingleSpell => base.CanHealSingleSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2); | ||
public override bool CanHealAreaSpell => base.CanHealAreaSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2); | ||
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#endregion | ||
} |
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