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Refactor and update various game logic and configurations
- Modified `PLD_Beta.cs` to add level checks for `BladeOfValorPvE`, `BladeOfTruthPvE`, and `BladeOfFaithPvE`, and changed the status check for `ConfiteorPvE` from `Requiescat` to `ConfiteorReady`. - Updated the submodule `ECommons` to a new commit. - Added a new property `HasShownMainMenuMessage` to the `Configs` class in `Configs.cs`. - Added new actions `SharpenedKnife`, `ChocoMeteor`, and `PomCure` to the `BlueMageRotation` class in `BlueMageRotation.cs`. - Added partial methods to modify the settings for `SharpenedKnifePvE`, `ChocoMeteorPvE`, and `PomCurePvE` in `BlueMageRotation.cs`. - In `RotationConfigWindow.cs`, added logic to show a main menu message if it hasn't been shown before and updated the logic for checking incompatible plugins to use a `foreach` loop instead of `Any()`. - Added a private field `_showText` to `RotationConfigWindow.cs` and updated the `DrawHeader` method to conditionally render text based on this field. - Refactored the logic for finding custom rotations and actions in `RotationConfigWindow.cs` to use `foreach` loops instead of LINQ methods. - Updated the logic for displaying statuses in `RotationConfigWindow.cs` to use a `foreach` loop instead of LINQ methods.
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Submodule ECommons
updated
2 files
+1 −1 | ECommons/ExcelServices/Region.cs | |
+20 −0 | ECommons/ImGuiMethods/FontAwesome.cs |
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