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update Configs defaults
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LTS-FFXIV authored Mar 28, 2024
1 parent 624981a commit 47ef817
Showing 1 changed file with 27 additions and 27 deletions.
54 changes: 27 additions & 27 deletions RotationSolver.Basic/Configuration/Configs.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ public const string

[ConditionBool, UI("Show RS logo animation",
Filter = UiWindows)]
private static readonly bool _drawIconAnimation = true;
private static readonly bool _drawIconAnimation = False;

[ConditionBool, UI("Auto turn off when player is moving between areas.",
Filter =BasicAutoSwitch)]
Expand All @@ -64,11 +64,11 @@ public const string
[ConditionBool, UI("Using movement actions towards the object in the center of the screen",
Description = "Using movement actions towards the object in the center of the screen, otherwise toward the facing object.",
Filter = TargetConfig, Section = 2)]
private static readonly bool _moveTowardsScreenCenter = true;
private static readonly bool _moveTowardsScreenCenter = false;

[ConditionBool, UI("Audio notification for when the status changes",
Filter =UiInformation)]
private static readonly bool _sayOutStateChanged = true;
private static readonly bool _sayOutStateChanged = false;

[ConditionBool, UI("Display plugin status on server info",
Filter =UiInformation)]
Expand All @@ -80,10 +80,10 @@ public const string

[ConditionBool, UI("Display plugin status on toast",
Filter =UiInformation)]
private static readonly bool _showInfoOnToast = true;
private static readonly bool _showInfoOnToast = false;

[ConditionBool, UI("Lock the movement when casting or when doing some actions.", Filter = Extra)]
private static readonly bool _poslockCasting = true;
private static readonly bool _poslockCasting = false;

[UI("", Action = ActionID.PassageOfArmsPvE, Parent = nameof(PoslockCasting))]
public bool PosPassageOfArms { get; set; } = false;
Expand Down Expand Up @@ -137,15 +137,15 @@ public const string

[ConditionBool, UI("Draw the offset of melee on the screen",
Filter =UiOverlay)]
private static readonly bool _drawMeleeOffset = true;
private static readonly bool _drawMeleeOffset = false;

[ConditionBool, UI("Show the target of the move action",
Filter =UiOverlay)]
private static readonly bool _showMoveTarget = true;
private static readonly bool _showMoveTarget = false;

[ConditionBool, UI("Show Target",
Filter = UiOverlay)]
private static readonly bool _showTarget = true;
private static readonly bool _showTarget = false;

[ConditionBool, UI("Show the target's time to kill.",
Parent = nameof(ShowTarget))]
Expand All @@ -165,22 +165,22 @@ public const string

[ConditionBool, UI ("Show the hostile target icon",
Filter = UiOverlay)]
private static readonly bool _showHostilesIcons = true;
private static readonly bool _showHostilesIcons = false;

[ConditionBool, UI ("Teaching mode", Filter =UiOverlay)]
private static readonly bool _teachingMode = true;
private static readonly bool _teachingMode = false;

[ConditionBool, UI("Display UI Overlay", Description = "This top window is used to display some extra information on your game window, such as target's positional, target and sub-target, etc.",
Filter = UiOverlay)]
private static readonly bool _useOverlayWindow = true;
private static readonly bool _useOverlayWindow = false;

[ConditionBool, UI("Simulate the effect of pressing abilities",
Filter =UiInformation)]
private static readonly bool _keyBoardNoise = true;

[ConditionBool, UI("Target movement area ability to the farthest possible location", Description = "Move to the furthest position for targeting are movement actions.",
Filter = TargetConfig, Section = 2)]
private static readonly bool _moveAreaActionFarthest = true;
private static readonly bool _moveAreaActionFarthest = false;

[ConditionBool, UI("Auto mode activation delay on countdown start",
Filter =BasicAutoSwitch, Section = 1)]
Expand Down Expand Up @@ -209,7 +209,7 @@ public const string
PvPFilter = JobFilterType.NoJob)]
private static readonly bool _interruptibleMoreCheck = true;

[ConditionBool, UI("Use work task for acceleration.",
[ConditionBool, UI("Use work task for acceleration. (EXPERIMENTAL, WILL CAUSE CRASHES AND OTHER ISSUES)",
Filter = BasicParams)]
private static readonly bool _useWorkTask = false;

Expand All @@ -236,7 +236,7 @@ public const string

[ConditionBool, UI("Debug Mode", Filter = Debug)]
private static readonly bool _inDebug = false;
public bool AutoUpdateLibs { get; set; } = true;
public bool AutoUpdateLibs { get; set; } = false;

[ConditionBool, UI("Auto Download Rotations", Filter = Rotations)]
private static readonly bool _downloadRotations = true;
Expand All @@ -254,7 +254,7 @@ public const string

[ConditionBool, UI("Only show these windows if there are enemies in or in duty",
Filter =UiWindows)]
private static readonly bool _onlyShowWithHostileOrInDuty = true;
private static readonly bool _onlyShowWithHostileOrInDuty = false;

[ConditionBool, UI("Show Control Window",
Filter =UiWindows)]
Expand All @@ -265,7 +265,7 @@ public const string
private static readonly bool _isControlWindowLock = false;

[ConditionBool, UI("Show Next Action Window", Filter = UiWindows)]
private static readonly bool _showNextActionWindow = true;
private static readonly bool _showNextActionWindow = false;

[ConditionBool, UI("No Inputs", Parent = nameof(ShowNextActionWindow))]
private static readonly bool _isInfoWindowNoInputs = false;
Expand All @@ -291,7 +291,7 @@ public const string

[ConditionBool, UI("Auto load rotations",
Filter = Rotations)]
private static readonly bool _autoLoadCustomRotations = false;
private static readonly bool _autoLoadCustomRotations = true;

[ConditionBool, UI("Target Fate priority",
Filter = TargetConfig, Section = 1)]
Expand All @@ -308,7 +308,7 @@ public const string

[ConditionBool, UI("Display do action feedback on toast",
Filter =UiInformation)]
private static readonly bool _showToastsAboutDoAction = true;
private static readonly bool _showToastsAboutDoAction = false;

[ConditionBool, UI("Use AoE actions", Filter = AutoActionUsage)]
private static readonly bool _useAOEAction = true;
Expand Down Expand Up @@ -373,14 +373,14 @@ public const string

[ConditionBool, UI("Auto Open the treasure chest",
Filter = Extra)]
private static readonly bool _autoOpenChest = false;
private static readonly bool _autoOpenChest = true;

[ConditionBool, UI("Auto close the loot window when auto opened the chest.",
Parent = nameof(AutoOpenChest))]
private static readonly bool _autoCloseChestWindow = true;

[ConditionBool, UI("Show RS state icon", Filter = UiOverlay)]
private static readonly bool _showStateIcon = true;
private static readonly bool _showStateIcon = false;

[ConditionBool, UI("Show beneficial AoE locations.", Filter = UiOverlay)]
private static readonly bool _showBeneficialPositions = true;
Expand All @@ -395,11 +395,11 @@ public const string

[ConditionBool, UI("Say hello to all users of Rotation Solver.",
Filter = BasicParams)]
private static readonly bool _sayHelloToAll = true;
private static readonly bool _sayHelloToAll = false;

[ConditionBool, UI("Say hello to the users of Rotation Solver.", Description = "It can only be disabled for users, not authors and contributors.\nIf you want to be greeted by other users, please DM ArchiTed in Discord Server with your Hash!",
Parent =nameof(SayHelloToAll))]
private static readonly bool _sayHelloToUsers = true;
private static readonly bool _sayHelloToUsers = false;

[ConditionBool, UI("Just say hello once to the same user.",
Parent = nameof(SayHelloToAll))]
Expand All @@ -412,17 +412,17 @@ public const string

[ConditionBool, UI("Display toggle action feedback on chat",
Filter =UiInformation)]
private static readonly bool _showToggledActionInChat = true;
private static readonly bool _showToggledActionInChat = false;

[ConditionBool, UI("Show the timeline drawing staff in the game.",
Filter = TimelineFilter)]
private static readonly bool _showTimelineDrawing = true;
private static readonly bool _showTimelineDrawing = false;

[ConditionBool, UI("Enable the auto movement in the timeline.",
Filter = TimelineFilter)]
private static readonly bool _enableTimelineMovement = true;
private static readonly bool _enableTimelineMovement = false;

[ConditionBool, UI("Skip the Ping Check.",
[ConditionBool, UI("Skip the Ping Check. Enable if you use Bossmod Action Tweaks or Noclippy.",
Filter = BasicTimer, Section = 2)]
private static readonly bool _noPingCheck = false;

Expand Down Expand Up @@ -782,4 +782,4 @@ public void Save()
File.WriteAllText(Svc.PluginInterface.ConfigFile.FullName,
JsonConvert.SerializeObject(this, Formatting.Indented));
}
}
}

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