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Add null checks, status conditions, and logging
- Updated `CheckResistance` in `ActionTargetInfo.cs` to handle null `gameObject` and added exception handling with logging. - Modified solo target condition in `ObjectHelper.cs` to `DataCenter.PartyMembers.Count == 1`. - Included `ECommons.DalamudServices` and added exception handling with logging in `StatusHelper.cs`. - Added `Mudra` status check in `NinjaRotation.cs` before using `FeintPvE`. - Required `EukrasianPrognosis` status for `PepsisPvE` in `SageRotation.cs`. - Added `Mudra` status check in `CustomRotation_Ability.cs` before using various abilities. - Added pragma directive in `RSCommands_Actions.cs` to suppress a null check warning and restored the previous job if it changes.
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