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Refactor Ninjutsu logic and improve burst phase handling
Removed `_rabbitMediumFailures` and its logic. Added conditions for `MeisuiPvE` and `TenChiJinPvE` usage. Modified `SetNinjutsu` to avoid redundant actions. Updated `ChoiceNinjutsu` for `TenPvE` during `InTrickAttack`. Enhanced burst phase handling for `Kassatsu` across multiple `Do*` methods. Added null checks for `_ninActionAim` in various `Do*` methods. Improved `DoFumaShuriken` for multi-stage Ninjutsu actions. Added fallback to `GeneralGCD` if `IsExecutingMudra`. Removed `Mudra Failure Count` display in `DisplayStatus`.
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