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Add _raisePlayerFirst config to prioritize raising players
Introduce a new configuration option `_raisePlayerFirst` in the `Configs` class to prioritize raising dead players over performing healing or defensive actions. Update the `CustomRotation` class to check this new configuration and adjust the `RaiseSpell` method accordingly. Temporarily set `TargetOverride` to `TargetType.Death` to ensure correct target selection for raising. Ensure Swiftcast is used for raising if `RaisePlayerByCasting` is enabled and Swiftcast is on cooldown.
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