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Merge pull request #560 from FFXIV-CombatReborn/cleanupXpicto
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Cleanup and fixes for WHM, PCT, and BLM
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LTS-FFXIV authored Jan 12, 2025
2 parents 3a0854a + 58b2781 commit d2ecbb4
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Showing 64 changed files with 153 additions and 139 deletions.
2 changes: 1 addition & 1 deletion BasicRotations/Duty/VariantDefault.cs
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@@ -1,6 +1,6 @@
using RotationSolver.Basic.Rotations.Duties;

namespace DefaultRotations.Duty;
namespace RebornRotations.Duty;

[Rotation("Variant Default", CombatType.PvE)]

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2 changes: 1 addition & 1 deletion BasicRotations/Healer/AST_Default.cs
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@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Healer/AST_Default.cs")]
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6 changes: 3 additions & 3 deletions BasicRotations/Healer/SCH_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Healer/SCH_Default.cs")]
Expand Down Expand Up @@ -187,7 +187,7 @@ protected override bool HealSingleGCD(out IAction? act)
act = null;

if (HasSwift && SwiftLogic && ResurrectionPvE.CanUse(out _)) return false;

if (AdloquiumPvE.CanUse(out act)) return true;
if (ManifestationPvE.CanUse(out act, skipCastingCheck: true)) return true;
if (PhysickPvE.CanUse(out act)) return true;
Expand Down Expand Up @@ -236,7 +236,7 @@ protected override bool GeneralGCD(out IAction? act)

//Single Instant for when moving.
if (MovingTime > RuinTime && RuinIiPvE.CanUse(out act)) return true;

//Add dot while moving.
if (MovingTime > DOTTime && BiolysisPvE.CanUse(out act, skipStatusProvideCheck: DOTUpkeep)) return true;
if (MovingTime > DOTTime && BioIiPvE.CanUse(out act, skipStatusProvideCheck: DOTUpkeep)) return true;
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4 changes: 2 additions & 2 deletions BasicRotations/Healer/SGE_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Healer/SGE_Default.cs")]
Expand Down Expand Up @@ -394,7 +394,7 @@ protected override bool GeneralGCD(out IAction? act)
#region Extra Methods
public override bool CanHealSingleSpell => base.CanHealSingleSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);
public override bool CanHealAreaSpell => base.CanHealAreaSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);

public override void DisplayStatus()
{
ImGui.Text($"Eukrasian Action: {_EukrasiaActionAim}");
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17 changes: 8 additions & 9 deletions BasicRotations/Healer/WHM_Default.cs
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@@ -1,13 +1,16 @@
using System.ComponentModel;

namespace DefaultRotations.Healer;
namespace RebornRotations.Healer;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Healer/WHM_Default.cs")]
[Api(4)]
public sealed class WHM_Default : WhiteMageRotation
{
#region Config Options
[RotationConfig(CombatType.PvE, Name = "Use Tincture/Gemdraught when about to use Prescense of Mind")]
public bool UseMedicine { get; set; } = true;

[RotationConfig(CombatType.PvE, Name = "Enable Swiftcast Restriction Logic to attempt to prevent actions other than Raise when you have swiftcast")]
public bool SwiftLogic { get; set; } = true;

Expand Down Expand Up @@ -63,7 +66,7 @@ public enum ThinAirUsageStrategy : byte
{
if (remainTime < StonePvE.Info.CastTime + CountDownAhead
&& StonePvE.CanUse(out var act)) return act;

if (remainTime < 3 && UseBurstMedicine(out act)) return act;
if (UsePreRegen && remainTime <= 5 && remainTime > 3)
{
if (RegenPvE.CanUse(out act)) return act;
Expand All @@ -76,7 +79,9 @@ public enum ThinAirUsageStrategy : byte
#region oGCD Logic
protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
if (Player.WillStatusEndGCD(0, 3, true, StatusID.DivineGrace) && DivineCaressPvE.CanUse(out act)) return true;
if (Player.WillStatusEndGCD(2, 0, true, StatusID.DivineGrace) && DivineCaressPvE.CanUse(out act)) return true;

if (UseMedicine && !PresenceOfMindPvE.Cooldown.IsCoolingDown && UseBurstMedicine(out act)) return true;

bool useLastThinAirCharge = ThinAirLastChargeUsage == ThinAirUsageStrategy.UseAllCharges || (ThinAirLastChargeUsage == ThinAirUsageStrategy.ReserveLastChargeForRaise && nextGCD == RaisePvE);
if (nextGCD is IBaseAction action && action.Info.MPNeed >= ThinAirNeed &&
Expand Down Expand Up @@ -203,7 +208,6 @@ protected override bool GeneralGCD(out IAction? act)
{

act = null;

if (HasSwift && SwiftLogic && RaisePvE.CanUse(out _)) return false;

//if (NotInCombatDelay && RegenDefense.CanUse(out act)) return true;
Expand Down Expand Up @@ -237,11 +241,6 @@ protected override bool GeneralGCD(out IAction? act)
#endregion

#region Extra Methods
public WHM_Default()
{
AfflatusRapturePvE.Setting.RotationCheck = () => BloodLily < 3;
AfflatusSolacePvE.Setting.RotationCheck = () => BloodLily < 3;
}
public override bool CanHealSingleSpell => base.CanHealSingleSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);
public override bool CanHealAreaSpell => base.CanHealAreaSpell && (GCDHeal || PartyMembers.GetJobCategory(JobRole.Healer).Count() < 2);

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2 changes: 1 addition & 1 deletion BasicRotations/Limited Jobs/BLU_Basic.cs
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@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Basic BLU", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Limited Jobs/BLU_Basic.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Limited Jobs/BLU_Default.cs
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@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("DOES NOT WORK", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Limited Jobs/BLU_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Limited Jobs/BSM_Default.cs
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@@ -1,4 +1,4 @@
//namespace DefaultRotations.Ranged;
//namespace RebornRotations.Ranged;

//[Rotation("Default", CombatType.PvE, GameVersion = "7.2")]
//[SourceCode(Path = "main/BasicRotations/Limited Jobs/BSM_Default.cs")]
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4 changes: 2 additions & 2 deletions BasicRotations/Magical/BLM_Beta.cs
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@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Beta", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Magical/BLM_Beta.cs")]
Expand Down Expand Up @@ -512,7 +512,7 @@ private bool MaintainStatus(out IAction? act)
if (CombatElapsedLess(6)) return false;
if (UmbralSoulPvE.CanUse(out act)) return true;
if (InAstralFire && TransposePvE.CanUse(out act)) return true;

return false;
}

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2 changes: 1 addition & 1 deletion BasicRotations/Magical/BLM_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Magical/BLM_Default.cs")]
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19 changes: 17 additions & 2 deletions BasicRotations/Magical/PCT_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Magical/PCT_Default.cs")]
Expand Down Expand Up @@ -93,13 +93,21 @@ protected sealed override bool DefenseAreaAbility(IAction nextGCD, out IAction?
return base.DefenseAreaAbility(nextGCD, out act);
}

[RotationDesc(ActionID.TemperaCoatPvE)]
protected sealed override bool DefenseSingleAbility(IAction nextGCD, out IAction? act)
{
// Mitigations
if (TemperaCoatPvE.CanUse(out act)) return true;
return base.DefenseAreaAbility(nextGCD, out act);
}

#endregion

#region oGCD Logic

protected override bool AttackAbility(IAction nextGCD, out IAction? act)
{
bool burstTimingCheckerStriking = (!ScenicMusePvE.Cooldown.WillHaveOneCharge(60) || HasStarryMuse) || !StarryMusePvE.EnoughLevel;
bool burstTimingCheckerStriking = !ScenicMusePvE.Cooldown.WillHaveOneCharge(60) || HasStarryMuse || !StarryMusePvE.EnoughLevel;
// Bursts
int adjustCombatTimeForOpener = Player.Level < 92 ? 2 : 5;
if (StarryMusePvE.CanUse(out act) && CombatTime > adjustCombatTimeForOpener && IsBurst) return true;
Expand All @@ -124,6 +132,13 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
//if (LivingMusePvE.CanUse(out act, usedUp: true)) return true;
return base.AttackAbility(nextGCD, out act);
}

protected override bool GeneralAbility(IAction nextGCD, out IAction? act)
{
if ((MergedStatus.HasFlag(AutoStatus.DefenseArea) || Player.WillStatusEndGCD(2, 0, true, StatusID.TemperaCoat)) && TemperaGrassaPvE.CanUse(out act)) return true;

return base.AttackAbility(nextGCD, out act);
}
#endregion

#region GCD Logic
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/RDM_Default.cs
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@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Magical/RDM_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Magical/SMN_Default.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
using System.ComponentModel;

namespace DefaultRotations.Magical;
namespace RebornRotations.Magical;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Magical/SMN_Default.cs")]
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22 changes: 10 additions & 12 deletions BasicRotations/Melee/DRG_Default.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
using System.Drawing.Text;

namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Melee/DRG_Default.cs")]
Expand Down Expand Up @@ -49,25 +47,25 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
if (IsBurst && InCombat)
{
bool lifeSurgeReady = (Player.HasStatus(true, StatusID.BattleLitany) || Player.HasStatus(true, StatusID.LanceCharge)
bool lifeSurgeReady = (Player.HasStatus(true, StatusID.BattleLitany) || Player.HasStatus(true, StatusID.LanceCharge)
|| LOTDEndAfter(1000)) && nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE)
|| (Player.HasStatus(true, StatusID.BattleLitany) && Player.HasStatus(true, StatusID.LanceCharge) && LOTDEndAfter(1000) && nextGCD.IsTheSameTo(true, ChaoticSpringPvE, LanceBarragePvE, WheelingThrustPvE, FangAndClawPvE))
|| (nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE) && (LanceChargePvE.IsInCooldown || BattleLitanyPvE.IsInCooldown));
|| Player.HasStatus(true, StatusID.BattleLitany) && Player.HasStatus(true, StatusID.LanceCharge) && LOTDEndAfter(1000) && nextGCD.IsTheSameTo(true, ChaoticSpringPvE, LanceBarragePvE, WheelingThrustPvE, FangAndClawPvE)
|| nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE) && (LanceChargePvE.IsInCooldown || BattleLitanyPvE.IsInCooldown);

if ((!BattleLitanyPvE.Cooldown.ElapsedAfter(60) || !BattleLitanyPvE.EnoughLevel) && LanceChargePvE.CanUse(out act)) return true;

if (Player.HasStatus(true, StatusID.LanceCharge) && BattleLitanyPvE.CanUse(out act)) return true;

if ((Player.HasStatus(true, StatusID.BattleLitany) || Player.HasStatus(true, StatusID.LanceCharge) || LOTDEndAfter(1000)) && nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE)
|| (Player.HasStatus(true, StatusID.BattleLitany) && Player.HasStatus(true, StatusID.LanceCharge) && LOTDEndAfter(1000) && nextGCD.IsTheSameTo(true, ChaoticSpringPvE, LanceBarragePvE, WheelingThrustPvE, FangAndClawPvE))
|| (nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE) && (LanceChargePvE.IsInCooldown || BattleLitanyPvE.IsInCooldown)))
|| Player.HasStatus(true, StatusID.BattleLitany) && Player.HasStatus(true, StatusID.LanceCharge) && LOTDEndAfter(1000) && nextGCD.IsTheSameTo(true, ChaoticSpringPvE, LanceBarragePvE, WheelingThrustPvE, FangAndClawPvE)
|| nextGCD.IsTheSameTo(true, HeavensThrustPvE, DrakesbanePvE) && (LanceChargePvE.IsInCooldown || BattleLitanyPvE.IsInCooldown))
{
if (LifeSurgePvE.CanUse(out act, usedUp: true)) return true;
}

if (lifeSurgeReady
|| !DisembowelPvE.EnoughLevel && nextGCD.IsTheSameTo(true, VorpalThrustPvE)
|| !FullThrustPvE.EnoughLevel && nextGCD.IsTheSameTo(true, VorpalThrustPvE, DisembowelPvE)
if (lifeSurgeReady
|| !DisembowelPvE.EnoughLevel && nextGCD.IsTheSameTo(true, VorpalThrustPvE)
|| !FullThrustPvE.EnoughLevel && nextGCD.IsTheSameTo(true, VorpalThrustPvE, DisembowelPvE)
|| !LanceChargePvE.EnoughLevel && nextGCD.IsTheSameTo(true, DisembowelPvE, FullThrustPvE)
|| !BattleLitanyPvE.EnoughLevel && nextGCD.IsTheSameTo(true, ChaosThrustPvE, FullThrustPvE))
{
Expand All @@ -91,7 +89,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
if (DragonfireDivePvE.CanUse(out act)) return true;
}

if ((Player.HasStatus(true, StatusID.BattleLitany) || Player.HasStatus(true, StatusID.LanceCharge) || LOTDEndAfter(1000))
if (Player.HasStatus(true, StatusID.BattleLitany) || Player.HasStatus(true, StatusID.LanceCharge) || LOTDEndAfter(1000)
|| nextGCD.IsTheSameTo(true, RaidenThrustPvE, DraconianFuryPvE))
{
if (WyrmwindThrustPvE.CanUse(out act, usedUp: true)) return true;
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/MNK_Default.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
using System.ComponentModel;

namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15", Description = "Uses Lunar Solar Opener from The Balance")]
[SourceCode(Path = "main/BasicRotations/Melee/MNK_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/NIN_Default.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
using Dalamud.Interface.Colors;

namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Melee/NIN_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/RPR_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15", Description = "")]
[SourceCode(Path = "main/BasicRotations/Melee/RPR_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/SAM_Default.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
using System.ComponentModel;

namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Melee/SAM_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/Melee/VPR_Default.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.Melee;

[Rotation("Default", CombatType.PvE, GameVersion = "7.15")]
[SourceCode(Path = "main/BasicRotations/Melee/VPR_Default.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.PVPRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.PVPRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.PVPRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Healer;
namespace RebornRotations.PVPRotations.Healer;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.PVPRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.15", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.PVPRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/RDM_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Magical;
namespace RebornRotations.PVPRotations.Magical;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/DRG_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/NIN_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/RPR_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/SAM_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Melee;
namespace RebornRotations.PVPRotations.Melee;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.05", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/VPR_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Ranged;
namespace RebornRotations.PVPRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.1", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Ranged;
namespace RebornRotations.PVPRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Ranged;
namespace RebornRotations.PVPRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs")]
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2 changes: 1 addition & 1 deletion BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace DefaultRotations.Tank;
namespace RebornRotations.PVPRotations.Tank;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/DRK_Default.PvP.cs")]
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