Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added filtering to remove other players quest targets #125

Closed
wants to merge 1 commit into from
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
16 changes: 16 additions & 0 deletions RotationSolver.Basic/Helpers/ObjectHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,19 @@ internal static unsafe bool IsOthersPlayers(this GameObject obj)
return false;
}

internal static unsafe bool IsOtherPlayersQuest(this GameObject obj)
{
var type = obj.GetEventType();
if (type == EventHandlerType.QuestBattleDirector)
{
var eventId = obj.Struct()->EventId;
var playerEventId = Player.GameObject->EventId.Id;
if (eventId.Id != 0 && eventId.Id != playerEventId) return true;
}
return false;
}


internal static bool IsAttackable(this BattleChara battleChara)
{
//Dead.
Expand All @@ -95,6 +108,9 @@ internal static bool IsAttackable(this BattleChara battleChara)
if (tarFateId != 0 && tarFateId != DataCenter.FateId) return false;
}

//Quest Target
if (battleChara.IsOtherPlayersQuest()) return false;

if (Service.Config.AddEnemyListToHostile)
{
if (battleChara.IsInEnemiesList()) return true;
Expand Down