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Don't check for hardcoded delirium stacks for scarlet combo #427

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Oct 6, 2024
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6 changes: 3 additions & 3 deletions RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -333,17 +333,17 @@ static partial void ModifyShadowedVigilPvE(ref ActionSetting setting)

static partial void ModifyScarletDeliriumPvE(ref ActionSetting setting)
{
setting.ActionCheck = () => DeliriumStacks == 3;
setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836);
}

static partial void ModifyComeuppancePvE(ref ActionSetting setting)
{
setting.ActionCheck = () => DeliriumStacks == 2;
setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836);
}

static partial void ModifyTorcleaverPvE(ref ActionSetting setting)
{
setting.ActionCheck = () => DeliriumStacks == 1;
setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836);
}

static partial void ModifyImpalementPvE(ref ActionSetting setting)
Expand Down