delirium core fixes, verified rotation no longer hangs #495
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This pull request includes enhancements to the Dark Knight rotation logic in
DRK_Default.cs
andDarkKnightRotation.cs
. The changes focus on improving the handling of Delirium status and adjusting action checks for various abilities.Enhancements to Delirium handling and action checks:
BasicRotations/Tank/DRK_Default.cs
: Reorganized the GCD logic to better handle Delirium status and added new action checks forDisesteemPvE
,ComeuppancePvE
, andScarletDeliriumPvE
. [1] [2]RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs
: Introduced new properties such asHasDelirium
,ScarletDeliriumReady
,ComeuppanceReady
,TorcleaverReady
, andImpalementReady
to streamline action checks.RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs
: Updated theDisplayStatus
method to include the new properties for better debugging and status display.RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs
: Modified action settings forScarletDeliriumPvE
,ComeuppancePvE
,TorcleaverPvE
, andImpalementPvE
to use the new properties and ensure proper action execution. [1] [2]