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SMN Crimson Cyclone fix for not respecting movement settings, and attempted combo fix for StalwartSoul #57

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Apr 3, 2024
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ static partial void ModifyQuietusPvE(ref ActionSetting setting)

static partial void ModifyStalwartSoulPvE(ref ActionSetting setting)
{
setting.StatusNeed = [StatusID.SaltedEarth];
setting.ComboIds = [ActionID.UnleashPvE];
setting.CreateConfig = () => new()
{
AoeCount = 2,
Expand Down
11 changes: 10 additions & 1 deletion RotationSolver.Basic/Rotations/Basic/SummonerRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,7 @@ static partial void ModifyRekindlePvE(ref ActionSetting setting)
static partial void ModifyCrimsonCyclonePvE(ref ActionSetting setting)
{
setting.StatusNeed = [StatusID.IfritsFavor];
setting.SpecialType = SpecialActionType.MovingForward;
}

static partial void ModifyMountainBusterPvE(ref ActionSetting setting)
Expand Down Expand Up @@ -261,4 +262,12 @@ protected override bool DefenseAreaAbility(out IAction? act)
if (AddlePvE.CanUse(out act)) return true;
return base.DefenseAreaAbility(out act);
}
}

/// <inheritdoc/>
[RotationDesc(ActionID.CrimsonCyclonePvE)]
protected override bool MoveForwardGCD(out IAction? act)
{
if (CrimsonCyclonePvE.CanUse(out act)) return true;
return base.MoveForwardGCD(out act);
}
}