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[pull] main from Kelrugem:main #9
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Add O modifer to effect parsing (alongside HTQ). The O modifier acts in the same way as the H modifier but will round the value (math.ceil) rather than truncate it (math.floor). This allows an effect like Holy Vindicator - Vindicator's Shield to be coded where the bonus is equal to the number of Channel Energy dice of the character and those dice go up on odd levels. e.g. for a character that is Cleric 9 / Holy Vindicator 4 their effective level for channel energy is 13 which gives 7d6. [HCL] would give an incorrect modifier of 6, this [OCL] change would give a correct modifier of 7.
Replace 'O' modifier with a '^' that can be applied to any of the effects e.g. [^HSTR], [^HCL], and also supports [-^HCL] or [^-HCL], etc.
This reverts commit 6f469fc.
reverted commit of regressed code and reimplemented fix for negative values rounding
add extended AC bonus types Thank you :)
Effects O modifier like OCL
BCE support and effects processing optimization
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