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Releases: FG-Unofficial-Developers-Guild/FG-Aura-Effect

v3.6-rc2

25 Feb 14:22
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v3.6-rc1

25 Feb 14:13
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v3.5

14 Oct 12:11
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What's Changed

  • Allow use with SFRPG2 ruleset (for testing)

Full Changelog: v3.4...v3.5

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v3.4

17 Aug 10:31
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What's Changed

Full Changelog: v3.3...v3.4

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v3.3-hotfix.1

02 Jun 22:16
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What's Changed

  • Recalculate all auras when tokens are added by @rhagelstrom and @bmos in #38
  • Preface all non-local functions in file to call by their global name by @rhagelstrom in #38
  • HOTFIX: Fix faction filter by correcting typo brought about by "preface all non-local functions in file to call by their global name"

Full Changelog: v3.2...v3.3-hotfix.1

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v3.2

10 Feb 12:57
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Full Changelog: v3.1-hotfix.2...v3.2

v3.1-hotfix.2

24 Oct 16:10
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What's Changed

  • Re-add 4E support
  • Fix faction inversion "!enemy" was being detected as "enemy" and such.
  • HOTFIXES: Better handling of edge cases causing script errors.
  • HOTFIX: Support PFRPG2-Legacy

Full Changelog: v3.0-hotfix.1...v3.1-hotfix.2

v3.0-hotfix.1

18 Oct 00:46
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What's Changed

  • Substantial rework by @rhagelstrom to enable:
  • Much faster processing with less reliance on the database
  • Child effects no longer use FROMAURA prefix (sorry, you're going to have to delete any that are left)
  • Multiple new aura types! Please see the updated readme file.
  • Removed 4E support due to breaking changes

New Contributors

Full Changelog: v2.1...v3.0-hotfix.1

v2.1

23 Feb 22:13
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What's Changed

  • Add "none" faction like "AURA: 5 none" to improve compatibility with other extensions.
  • Small performance uplift (requires FGU v4.3.3+)
  • Final release for 4E D&D (for now)

Full Changelog: v2.0-hotfix.1...v2.1

v2.0-hotfix.1

06 Feb 12:41
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What's Changed

  • Substantial code rework. Removed almost 200 lines of code and broke up the codebase into 4 scripts to handle various aspects and make finding/contributing/updating code much easier.
  • Updated Effect Builder support to handle the new factions and relationships added previously.
  • Substantial performance improvements.
  • Better triggering of aura calculation (such as "IF: Blinded; Aura: 5; test" now recalculating when Blinded is added/removed).
  • Moved "All" settings for Silent Auras option to beginning of the list
  • HOTFIX: some auras were being added multiple times when a single actor had multiple auras on them targeting the same tokens around them

Notable Features Removed (I can add these again if they're still needed)

  • Deferring processing until after token movement is complete.
  • Limiting movement to whole squares.

Full Changelog: v1.23...v2.0-hotfix.1