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Rebalance Mousetraps #598

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@Mnemotechnician Mnemotechnician commented Mar 3, 2025

Description

Changes the mousetrap damage equation to this (X axis represents mass in kg and Y represents damage):
image

instead of this:
image

Making them less deadly to min size rodentia, and slightly more harmful to species of larger size (70 kg humans still won't feel it, but it will be quite a pinch to them 12-20 kg folk)

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  • tweak: Adjusted the damage scaling of mousetraps, making them less deadly to minimum size rodentia and felinids, but more dangerous to mid-small species.

@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: C# Changes any cs files Changes: YML Changes any yml files labels Mar 3, 2025
@Floof-Station-Bot Floof-Station-Bot changed the title Rebalance mousetraps Rebalance Mousetraps Mar 3, 2025
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Apparently mousetraps also have a base damage of 2, so the actual damage may be 2 times higher than what I calculated? Need to test by myself or someone else...

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