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Client has a chance of instantly timeout due to a unsigned int underflow #560
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Need to know if this is happening as client only or client host. And if clientHost, can you try the fix here because it definitely could be related #559 |
Seems to be clientHost only. I'll try that. Edit: Client only can also time out but it appears to be caused by a clienthost connecting, so it is probably the same thing. |
Fix in #559 did fix it. Thanks |
Awesome thanks. Resolved in 3.11.12R and next 4x |
FirstGearGames
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- Fixed clientHost setting Tick value overwriting servers value. (#559)(#560) - Fixed NetworkTransform sending repeatedly under certain conditions, bug introduced in 3.11.11. - Fixed key already exist error when multiple classes with SyncTypes inherited the same NetworkBehaviour. - Improved logging message when a RPC or SyncType index has already been registered. - Changed Release Mode and Development Mode to Stable and Beta. - Changed RigidbodyPauser parenting fix is no longer in Beta. - Fixed Version 3 to Version 4 SyncType validator causing editor error for abstract NetworkBehaviours while on IL2CPP.
FirstGearGames
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General
Unity version: 2022.3.8f
Fish-Networking version: 3.11.10
Description
When I connect a client in my current project, there is a chance that client gets kicked instantly upon connecting.
No sure what the triggering cause is, but this probably shouldn't happen anyway. Maybe I was sending broadcast too quickly when client connects or something.
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The unsigned substract also exists in v4:
https://github.com/FirstGearGames/FishNet/blob/47e4af5e4e5fb1b3470adf522ef75362c86c4d08/Assets/FishNet/Runtime/Managing/Server/ServerManager.cs#L378C25-L378C25
Replication
Couldn't reproduce it in a fresh project
Expected behavior
Client shouldn't instantly timeout.
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