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Add a SinglePrefabObjects asset and replace the DefaultPrefabObjects with it for demos #549
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TY. Will merge then import into Pro. |
FirstGearGames
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Jan 26, 2024
- Changed GeneratedComparer<T> renamed to PublicPropertyComparer<T>. - Fixed PredictionManager.RedundancyCount being different between WebGL and server builds. - Fixed Prediction 2 states not splitting properly when large. - Improved simplified IntermediateLayer. - Added Tugboat IPv6 toggling. (#566) - Added Tugboat DontRoute. (#540) - Changed Prediction 2 ReplicateV2 and ReconcileV2 renamed to Replicate and Reconcile. - Improved demo scenes now use their own prefab collection lists. (#549) - Fixed Prediction 1 demo scene prefabs. (#552) - Added Server/ClientManager.SetFrameRate. - Fixed OnStopNetworking calling on clientHost before client was able to deinitialize. - Fixed SyncTypes not clearing dirty state when values were written for despawn. (#574) - Improved updated PredictedObject.Rigidbodies API for Unity 2021. - Improved SyncTypes of collections no longer allocate during initialization. - Fixed jitter on Prediction 2 smoothing. - Added a variety of GetXYZMoveRates functions to MoveRates. - Added MoveRates and MoveRatesCls.MoveToTarget. - Removed MoveRatesCls.Multiply - Improved exposed SyncVar.SetInitialValues. - Added NetworkManager.GetPooledInstantiated makeActive and parent options. - Added ObjectPool.RetrievObject makeActive and parent options. - Fixed transform values being applied incorrectly during spawns. - Fixed possible memory leak if an object was stored to DefaultObjectPool then destroyed, and object pool was never used afterwards. - Changed Prediction V2 PredictionManager.IsReplaying() renamed to PredictionManager.IsReconciling(). - Fixed Prediction V2 calling dispose on replicate datas early. - Added Prediction V2 PredictionManager.ClientReplayTick. - Added Prediction V2 PredictionManager.ServerReplayTick. - Added Prediction V2 PredictionManager.ClientStateTick. - Added Prediction V2 PredictionManager.ServerStateTick. - Added Prediction V2 NetworkBehaviour.IsReconiling. - Added NetworkBehaviour.Write/ReadPayload. - Removed SyncType forwarding for predicted spawns; Write/ReadPayload should now be used. - Added Writer/ReaderPool.StoreAndDefault. - Fixed Unity stripping necessary NetworkTransform code for Android builds. - Changed FishNet\Plugins is now reserved for user imported plugins. Internal plugins have been moved to FishNet\Runtime\Plugins.
FirstGearGames
pushed a commit
that referenced
this pull request
Jan 26, 2024
- Changed GeneratedComparer<T> renamed to PublicPropertyComparer<T>. - Fixed PredictionManager.RedundancyCount being different between WebGL and server builds. - Fixed Prediction 2 states not splitting properly when large. - Improved simplified IntermediateLayer. - Added Tugboat IPv6 toggling. (#566) - Added Tugboat DontRoute. (#540) - Changed Prediction 2 ReplicateV2 and ReconcileV2 renamed to Replicate and Reconcile. - Improved demo scenes now use their own prefab collection lists. (#549) - Fixed Prediction 1 demo scene prefabs. (#552) - Added Server/ClientManager.SetFrameRate. - Fixed OnStopNetworking calling on clientHost before client was able to deinitialize. - Fixed SyncTypes not clearing dirty state when values were written for despawn. (#574) - Improved updated PredictedObject.Rigidbodies API for Unity 2021. - Improved SyncTypes of collections no longer allocate during initialization. - Fixed jitter on Prediction 2 smoothing. - Added a variety of GetXYZMoveRates functions to MoveRates. - Added MoveRates and MoveRatesCls.MoveToTarget. - Removed MoveRatesCls.Multiply - Improved exposed SyncVar.SetInitialValues. - Added NetworkManager.GetPooledInstantiated makeActive and parent options. - Added ObjectPool.RetrievObject makeActive and parent options. - Fixed transform values being applied incorrectly during spawns. - Fixed possible memory leak if an object was stored to DefaultObjectPool then destroyed, and object pool was never used afterwards. - Changed Prediction V2 PredictionManager.IsReplaying() renamed to PredictionManager.IsReconciling(). - Fixed Prediction V2 calling dispose on replicate datas early. - Added Prediction V2 PredictionManager.ClientReplayTick. - Added Prediction V2 PredictionManager.ServerReplayTick. - Added Prediction V2 PredictionManager.ClientStateTick. - Added Prediction V2 PredictionManager.ServerStateTick. - Added Prediction V2 NetworkBehaviour.IsReconiling. - Added NetworkBehaviour.Write/ReadPayload. - Removed SyncType forwarding for predicted spawns; Write/ReadPayload should now be used. - Added Writer/ReaderPool.StoreAndDefault. - Fixed Unity stripping necessary NetworkTransform code for Android builds. - Changed FishNet\Plugins is now reserved for user imported plugins. Internal plugins have been moved to FishNet\Runtime\Plugins.
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Creates a new SinglePrefabObjects asset for the demos to use instead of the DefaultPrefabObjects which always resulted in broken references.