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3.11.15R

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@FirstGearGames FirstGearGames released this 26 Jan 19:49
· 131 commits to main since this release
  • Fixed SyncTypes not clearing dirty state when values were written for despawn. (#574)
  • Fixed PredictionManager RedundancyCount being different between WebGL and server builds.
  • Fixed possible memory leak if an object was stored to DefaultObjectPool then destroyed, and object pool was never used afterwards.
  • Fixed unity stripping necessary NetworkTransform code for Android builds.