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Merge pull request #101570 from larspet/color-picker-pickle
🔗 GHA #111: Commit a7146ef pushed by Flarkk
January 22, 2025 10:26 1h 2m 48s master
January 22, 2025 10:26 1h 2m 48s
Simplify and fix Projection's getter functions
🔗 GHA #110: Commit 452c66d pushed by Flarkk
January 18, 2025 14:57 1h 18m 24s simplify_fix_projection
January 18, 2025 14:57 1h 18m 24s
Simplify and fix Projection's getter functions
🔗 GHA #109: Commit 452c66d pushed by Flarkk
January 18, 2025 14:55 1h 0m 14s fix_projection_aspect
January 18, 2025 14:55 1h 0m 14s
Store z instead of ray length in occlusion buffer
🔗 GHA #108: Commit 82b9731 pushed by Flarkk
December 29, 2024 16:53 58m 2s occlusion_z_buffer
December 29, 2024 16:53 58m 2s
Uncap editor zfar
🔗 GHA #107: Commit 9dfd5fe pushed by Flarkk
December 29, 2024 10:57 1h 12m 46s editor_zfar
December 29, 2024 10:57 1h 12m 46s
🔗 GHA
🔗 GHA #106: Commit 0da7d97 pushed by Flarkk
December 29, 2024 10:52 1h 0m 29s editor_zfar
December 29, 2024 10:52 1h 0m 29s
Fix regression with shadows when light range is 0 or close
🔗 GHA #105: Commit c9632d0 pushed by Flarkk
December 28, 2024 10:41 14m 32s fix_100850
December 28, 2024 10:41 14m 32s
🔗 GHA
🔗 GHA #104: Commit 7541edd pushed by Flarkk
December 28, 2024 10:36 15m 0s fix_100850
December 28, 2024 10:36 15m 0s
🔗 GHA
🔗 GHA #103: Commit 7f5a80d pushed by Flarkk
December 27, 2024 22:25 59m 16s fix_100850
December 27, 2024 22:25 59m 16s
🔗 GHA
🔗 GHA #102: Commit 77c21f4 pushed by Flarkk
December 27, 2024 22:14 59m 38s fix_100850
December 27, 2024 22:14 59m 38s
Merge pull request #100823 from smix8/patch_async_mapsync
🔗 GHA #101: Commit 99a8ab7 pushed by Flarkk
December 27, 2024 21:36 57m 15s master
December 27, 2024 21:36 57m 15s
Add Camera3D::project_local_ray_origin()
🔗 GHA #100: Commit f3756fe pushed by Flarkk
December 21, 2024 21:39 1h 0m 40s add_local_ray_origin
December 21, 2024 21:39 1h 0m 40s
December 20, 2024 11:35 54m 27s
🔗 GHA
🔗 GHA #98: Commit 160e979 pushed by Flarkk
December 19, 2024 17:17 49m 54s ray_segment_intersect
December 19, 2024 17:17 49m 54s
Make 3D physics use precision-proof BVH::ray_query()
🔗 GHA #97: Commit b9f35fb pushed by Flarkk
December 19, 2024 14:00 1h 1m 32s fix_bvh_softbody
December 19, 2024 14:00 1h 1m 32s
🔗 GHA
🔗 GHA #96: Commit 108fd52 pushed by Flarkk
December 19, 2024 13:37 54m 40s fix_bvh_softbody
December 19, 2024 13:37 54m 40s
🔗 GHA
🔗 GHA #95: Commit 50e1cf9 pushed by Flarkk
December 19, 2024 13:28 42m 41s fix_bvh_softbody
December 19, 2024 13:28 42m 41s
🔗 GHA
🔗 GHA #94: Commit cee7e82 pushed by Flarkk
December 19, 2024 11:26 1h 6m 40s simplify_fix_projection
December 19, 2024 11:26 1h 6m 40s
🔗 GHA
🔗 GHA #93: Commit a8958ef pushed by Flarkk
December 19, 2024 11:16 51m 11s ray_segment_intersect
December 19, 2024 11:16 51m 11s
December 17, 2024 15:16 54m 39s
🔗 GHA
🔗 GHA #91: Commit 1ee3708 pushed by Flarkk
December 17, 2024 14:48 54m 52s ray_segment_intersect
December 17, 2024 14:48 54m 52s
🔗 GHA
🔗 GHA #90: Commit 5319a6d pushed by Flarkk
December 17, 2024 14:25 55m 6s ray_segment_intersect
December 17, 2024 14:25 55m 6s
Make scene culling use precision-proof BVH::ray_query()
🔗 GHA #89: Commit fd02a1b pushed by Flarkk
December 16, 2024 17:47 47m 55s fix_bvh_scene_cull
December 16, 2024 17:47 47m 55s
Make editor guizmo use precision-proof BVH::ray_query()
🔗 GHA #88: Commit 5062841 pushed by Flarkk
December 16, 2024 16:56 57m 7s fix_bvh_guizmo
December 16, 2024 16:56 57m 7s