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Fix BVH::ray_query() numerical precision
πŸ”— GHA #87: Commit 4456c09 pushed by Flarkk
December 16, 2024 15:23 55m 18s fix_BVH_precision
December 16, 2024 15:23 55m 18s
Simplify depth reprojection code
πŸ”— GHA #86: Commit ec095c0 pushed by Flarkk
December 15, 2024 17:46 52m 18s simplify_reprojection
December 15, 2024 17:46 52m 18s
Leave compatibility renderer unchanged
πŸ”— GHA #85: Commit 930d9f3 pushed by Flarkk
December 15, 2024 17:43 50m 48s clipped_far_lights
December 15, 2024 17:43 50m 48s
Merge pull request #100382 from hpvb/thirdparty-ubsan-tpsdemo
πŸ”— GHA #84: Commit b9437c3 pushed by Flarkk
December 15, 2024 17:04 54m 23s master
December 15, 2024 17:04 54m 23s
Fix wide angle spotlight clustering
πŸ”— GHA #83: Commit 02f05cf pushed by Flarkk
December 13, 2024 10:28 21m 4s fix_spot_clustering
December 13, 2024 10:28 21m 4s
Fix very large radius SphereMesh and CapsuleMesh normals
πŸ”— GHA #82: Commit 4c34813 pushed by Flarkk
December 13, 2024 10:22 21m 6s fix_sphere_capsule
December 13, 2024 10:22 21m 6s
Merge pull request #100318 from dsnopek/stream-peer-extension-put-par…
πŸ”— GHA #81: Commit ba2c5c1 pushed by Flarkk
December 13, 2024 08:10 1h 0m 45s master
December 13, 2024 08:10 1h 0m 45s
Fix large range point lights shadows
πŸ”— GHA #80: Commit 5125adf pushed by Flarkk
December 12, 2024 14:38 21m 19s fix_light_shadow_range
December 12, 2024 14:38 21m 19s
Fix Camera3D projection issues with frustum and viewport 2d override
πŸ”— GHA #79: Commit 1698594 pushed by Flarkk
December 12, 2024 11:00 52m 15s fix_camera_project
December 12, 2024 11:00 52m 15s
πŸ”— GHA
πŸ”— GHA #78: Commit 506bb1b pushed by Flarkk
December 11, 2024 16:21 50m 2s fix_camera_project
December 11, 2024 16:21 50m 2s
πŸ”— GHA
πŸ”— GHA #77: Commit eb8e0d6 pushed by Flarkk
December 10, 2024 09:06 21m 19s fix_spot_clustering
December 10, 2024 09:06 21m 19s
Enable very large camera zfar
πŸ”— GHA #76: Commit dbc9689 pushed by Flarkk
December 9, 2024 20:53 1h 24m 14s large_zfar
December 9, 2024 20:53 1h 24m 14s
Merge pull request #76020 from dalexeev/gds-warning-ignore-regions
πŸ”— GHA #75: Commit a372214 pushed by Flarkk
December 9, 2024 20:46 57m 59s master
December 9, 2024 20:46 57m 59s
Simplify and fix Projection's getter functions
πŸ”— GHA #74: Commit 3c82199 pushed by Flarkk
December 9, 2024 16:44 1h 1m 49s simplify_fix_projection
December 9, 2024 16:44 1h 1m 49s
Simplify and fix Projection's getter functions
πŸ”— GHA #73: Commit 3c82199 pushed by Flarkk
December 9, 2024 16:25 54m 35s fix_projection_aspect
December 9, 2024 16:25 54m 35s
πŸ”— GHA
πŸ”— GHA #72: Commit 48a71e4 pushed by Flarkk
December 7, 2024 20:59 1h 0m 28s fix_lod_multiplier
December 7, 2024 20:59 1h 0m 28s
πŸ”— GHA
πŸ”— GHA #71: Commit a3eafbe pushed by Flarkk
December 7, 2024 14:12 1h 1m 13s fix_projection_aspect
December 7, 2024 14:12 1h 1m 13s
πŸ”— GHA
πŸ”— GHA #70: Commit 98eec58 pushed by Flarkk
December 6, 2024 21:27 1h 9m 26s fix_camera_project
December 6, 2024 21:27 1h 9m 26s
πŸ”— GHA
πŸ”— GHA #69: Commit 04e6502 pushed by Flarkk
December 6, 2024 21:10 59m 30s fix_camera_project
December 6, 2024 21:10 59m 30s
Optimize Occlusion jitter
πŸ”— GHA #68: Commit c7895ca pushed by Flarkk
December 4, 2024 16:40 54m 8s improve_occlusion_jitter
December 4, 2024 16:40 54m 8s
πŸ”— GHA
πŸ”— GHA #67: Commit 1dc3aaf pushed by Flarkk
December 4, 2024 16:16 57m 10s improve_occlusion_jitter
December 4, 2024 16:16 57m 10s
Add tests for Camera3D frustum functions
πŸ”— GHA #66: Commit 1fa2292 pushed by Flarkk
December 4, 2024 15:24 1h 6m 13s test_camera3d_frustum
December 4, 2024 15:24 1h 6m 13s
πŸ”— GHA
πŸ”— GHA #65: Commit 81a0a2d pushed by Flarkk
December 4, 2024 15:23 53m 27s test_camera3d_frustum
December 4, 2024 15:23 53m 27s
πŸ”— GHA
πŸ”— GHA #64: Commit 5dcf9db pushed by Flarkk
December 4, 2024 15:10 41m 55s test_camera3d_frustum
December 4, 2024 15:10 41m 55s
πŸ”— GHA
πŸ”— GHA #63: Commit a5f2181 pushed by Flarkk
December 4, 2024 14:47 43m 40s test_camera3d_frustum
December 4, 2024 14:47 43m 40s