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Merge pull request #74 from ForeverAndEverTeam/hotfix-v0.1.0
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Hotfix v0.1.0
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TRIDENT1313 authored Dec 25, 2022
2 parents 6f962b2 + 724f2e8 commit a0d74ea
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Showing 11 changed files with 58 additions and 82 deletions.
8 changes: 0 additions & 8 deletions game/.vscode/settings.json

This file was deleted.

4 changes: 0 additions & 4 deletions game/additional/mg_reversi.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -309,10 +309,6 @@ init 10 python:
scheme = int(scheme)
reversi(True, scheme = scheme)

## Add this game to the minigame list
#reversi = minigame(_("Reversi"), 'mg_reversi', reversi_prep)
#mg_list.append(reversi)


image reversi_selectable:
"mod_assets/images/minigames/checkers_selected.png"
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14 changes: 7 additions & 7 deletions game/cache/shaders.txt
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
renpy.solid
renpy.alpha renpy.geometry renpy.solid
renpy.geometry renpy.solid
renpy.geometry renpy.texture
renpy.texture
renpy.alpha renpy.geometry renpy.texture
renpy.dissolve renpy.dissolve
renpy.geometry renpy.texture
renpy.dissolve renpy.geometry
renpy.ftl
renpy.alpha renpy.solid
renpy.alpha renpy.texture
renpy.ftl
renpy.alpha renpy.geometry renpy.solid
renpy.alpha renpy.geometry renpy.texture
renpy.dissolve renpy.geometry
renpy.texture
renpy.solid
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3 changes: 0 additions & 3 deletions game/core/expr.rpy
Original file line number Diff line number Diff line change
@@ -1,5 +1,3 @@
image nothing = Null()

init -50 python in fae_sprites:

import store
Expand Down Expand Up @@ -72,7 +70,6 @@ init -50 python in fae_sprites:

pose = "sitting"


_FAE_SAYORI_IMAGES_PATH = "mod_assets/sayori/"

_FAE_DESK_SPRITE = "desk"
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4 changes: 2 additions & 2 deletions game/core/gifting.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,13 @@ init -100 python:
def look_for_gift():


if renpy.exists("gifts/cookies.gift"):
if renpy.exists("{0}/gifts/cookies.gift").format(renpy.config.basedir):

store.fae_utilities.removeFileDir("{0}/gifts/cookies.gift".format(renpy.config.basedir))

renpy.call("fae_cookies")

if renpy.exists("gifts/otter.gift"):
if renpy.exists("{0}/gifts/otter.gift").format(renpy.config.basedir):

store.fae_utilities.removeFileDir("{0}/gifts/otter.gift".format(renpy.config.basedir))

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2 changes: 1 addition & 1 deletion game/core/options.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ define config.name = "Forever & Ever"
define gui.show_name = True

# This controls the version number of your mod.
define config.version = "0.1.0"
define config.version = "0.1.1"

# This adds information about your mod in the About screen.
# DDLC does not have a 'About' screen so you can leave this blank.
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21 changes: 6 additions & 15 deletions game/core/script-ch30.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -187,8 +187,6 @@ label ch30_setup:

show black zorder 99



python:
main_background.form()

Expand All @@ -199,6 +197,8 @@ label ch30_setup:
fae_outfits.FAEAcs.call_all()
fae_outfits.FAEOutfit.call_all()
fae_utilities.log("Outfit data loaded.")
persistent._fae_version = config.version
fae_utilities.log("Current persisted version post-mig check: {0}".format(store.persistent._fae_version))

#Sayori.setOutfit(fae_outfits.get_outfit("fae_uniform"))
try:
Expand Down Expand Up @@ -262,9 +262,9 @@ label ch30_init:

if (datetime.datetime.now() - persistent.fae_last_visit_date).total_seconds() / 604800 >= 2 and persistent._fae_absence_choice is None:
Sayori.add_regret_quit(fae_regrets.RegretTypes.long_absence)
ats("s_greeting_long_absence")
reveal()
renpy.jump("cnc")
#ats("s_return_long_absence")
#reveal()
#renpy.jump("cnc")

elif not persistent._fae_player_apology_type_on_quit:
Affection.calculatedAffectionGain()
Expand Down Expand Up @@ -308,22 +308,13 @@ label ch30_init:
renpy.call("cnc")

#$ begin_song()


if (
store.fae_per_check.is_per_corrupt()
and not renpy.seen_label("fae_corrupted_persistent")
):
$ ats("fae_corrupted_persistent")

show sayori idle at t11 zorder store.fae_sprites.FAE_SAYORI_ZORDER
#show bg spaceroom zorder 1
hide black with Dissolve(2)
#show screen hidden1(True)
show screen hidden1(True)



#FALL THRouGH
label after_holiday:

Expand Down Expand Up @@ -518,7 +509,7 @@ label force_quit:

else:

s "YOU CAN'T LEAVE LIKE THAT!"
s ebgchga "YOU CAN'T LEAVE LIKE THAT!"

python:
Affection.percentageAffectionLoss(2)
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4 changes: 2 additions & 2 deletions game/core/zz_poems.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ style poem_vbar is vscrollbar:

ysize 700

style sayori_handwriting:
style sayori_text:
font "gui/font/s1.ttf"
size 34
color "#000"
Expand All @@ -48,7 +48,7 @@ init python in fae_poems:
}

writer_def = {
"sayori": "sayori_handwriting"
"sayori": "sayori_text"
}

if store.persistent.playerbdate is not None:
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64 changes: 32 additions & 32 deletions game/dialogs/quips.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -33,61 +33,61 @@ init 15 python in fae_quips:
## AFFECTIONATE quips
aff_quips = [
"What would you like to talk about?",
"What would you like to talk about, [fae_get_player_nickname()]?",
"What would you like to talk about, [player]?",
"What are you thinking of?",
"Is there something you'd like to talk about, [fae_get_player_nickname()]?",
"Is there something you'd like to talk about, [player]?",
"Something on your mind?",
"Something on your mind, [fae_get_player_nickname()]?",
"Up to chat, [fae_get_player_nickname()]?",
"Yes, [fae_get_player_nickname()]?",
"What's on your mind, [fae_get_player_nickname()]?",
"What's up, [fae_get_player_nickname()]?",
"Ask away, [fae_get_player_nickname()].",
"Don't be shy, [fae_get_player_nickname()]~",
"I'm all ears, [fae_get_player_nickname()]~",
"Of course we can talk, [fae_get_player_nickname()].",
"Something on your mind, [player]?",
"Up to chat, [player]?",
"Yes, [player]?",
"What's on your mind, [player]?",
"What's up, [player]?",
"Ask away, [player].",
"Don't be shy, [player]~",
"I'm all ears, [player]~",
"Of course we can talk, [player].",
]
#save_quips(AFFECTIONATE, quips)

## ENAMORED quips
enamoured_quips = [
"What would you like to talk about? <3",
"What would you like to talk about, [fae_get_player_nickname()]? <3",
"What would you like to talk about, [player]? <3",
"What are you thinking of?",
"Is there something you'd like to talk about, [fae_get_player_nickname()]?",
"Is there something you'd like to talk about, [player]?",
"Something on your mind?",
"Something on your mind, [fae_get_player_nickname()]?",
"Something on your mind, [player]?",
"Up to chat, I see~",
"Yes, [fae_get_player_nickname()]?",
"What's on your mind, [fae_get_player_nickname()]?",
"Yes, [player]?",
"What's on your mind, [player]?",
"What's up, [player]?",
"Ask away, [fae_get_player_nickname()]~",
"I'm all ears, [fae_get_player_nickname()]~",
"Of course we can talk, [fae_get_player_nickname()]~",
"Ask away, [player]~",
"I'm all ears, [player]~",
"Of course we can talk, [player]~",
"Take all the time you need, [player].",
"We can talk about whatever you'd like, [fae_get_player_nickname()].",
"We can talk about whatever you'd like, [player].",
]
#save_quips(ENAMORED, quips)

## LOVE quips
love_quips = [
"What would you like to talk about? <3",
"What would you like to talk about, [fae_get_player_nickname()]? <3",
"What would you like to talk about, [player]? <3",
"What are you thinking of?",
"Something on your mind?",
"Something on your mind, [fae_get_player_nickname()]?",
"Something on your mind, [player]?",
"Up to chat, I see~",
"Yes, [fae_get_player_nickname()]?",
"What's on your mind, [fae_get_player_nickname()]?",
"Yes, [player]?",
"What's on your mind, [player]?",
"<3",
"What's up, [fae_get_player_nickname()]?",
"Ask away, [fae_get_player_nickname()]~",
"I'm all ears, [fae_get_player_nickname()]~",
"We can talk about whatever you'd like, [fae_get_player_nickname()].",
"Of course we can talk, [fae_get_player_nickname()]~",
"Take all the time you need, [fae_get_player_nickname()]~",
"I'm all yours, [fae_get_player_nickname()]~",
"Oh? Something...{w=0.3}{i}important{/i} on your mind, [fae_get_player_nickname()]?~",
"What's up, [player]?",
"Ask away, [player]~",
"I'm all ears, [player]~",
"We can talk about whatever you'd like, [player].",
"Of course we can talk, [player]~",
"Take all the time you need, [player]~",
"I'm all yours, [player]~",
"Oh? Something...{w=0.3}{i}important{/i} on your mind, [player]?~",
]
#save_quips(LOVE, quips)

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8 changes: 4 additions & 4 deletions game/dialogs/script-affection.rpy
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
default persistent.affection_day_gain = 5
default persistent.affection_reset_date = None
default persistent.affection = 25.0
default persistent.affection = 0
default persistent._affection_daily_bypasses = 5
init -2 python:
def _fae_AffStart():
Expand Down Expand Up @@ -175,10 +175,10 @@ init -2 python:
if persistent.affection_day_gain < 0:
persistent.affection_day_gain = 0

fae_utilities.log("Affection increased")
fae_utilities.log("Affection increased!")

else:
fae_utilities.log("Affection increased!")
Affection.writeCap()

@staticmethod
def calculatedAffectionLoss(base=1):
Expand All @@ -197,7 +197,7 @@ init -2 python:

else:
persistent.affection += to_add
fae_utilities.log("Affection+")
fae_utilities.log("Affection increased!")

@staticmethod
def percentageAffectionLoss(percentage_loss):
Expand Down
8 changes: 4 additions & 4 deletions game/dialogs/script-greetings.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,8 @@ init -1 python in fae_greetings:

kwargs = dict()

if store.persistent._fae_await_apology_quit is not None:
kwargs.update({"extra_props": [("regret_type", store.persistent._fae_await_apology_quit)]})
if store.persistent._fae_player_apology_type_on_quit is not None:
kwargs.update({"extra_props": [("regret_type", store.persistent._fae_player_apology_type_on_quit)]})

elif store.persistent.fae_mood_on_quit is not None:
kwargs.update({"extra_props": [("mood_type", store.persistent.fae_mood_on_quit)]})
Expand Down Expand Up @@ -69,7 +69,7 @@ label greeting_first_force_quit:
s bbaamfag "Whatever you did... {w=0.5}{nw}"
extend bbaajfag "please don't do it again..."

$ persistent.fae_force_quit_state = int(fae_farewells.FAEForceQuitStates.has_force_quit)
$ persistent.fae_player_force_quit_state = int(fae_farewells.FAEForceQuitStates.has_force_quit)

return

Expand All @@ -87,7 +87,7 @@ label first_force_quit_2:
s bbaaagag "It was like I was being torn apart..."
s bbaamfag "Whatever you did... {w=0.5}{nw}"
extend bbaajfag "please don't do it again."
$ persistent.fae_force_quit_state = int(fae_farewells.FAEForceQuitStates.has_force_quit)
$ persistent.fae_player_force_quit_state = int(fae_farewells.FAEForceQuitStates.has_force_quit)
return

#Normal greetings
Expand Down

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