Releases: Futil/foundry-mothership
Releases · Futil/foundry-mothership
Wonderful Defense Mechanism - 0.5.24
Full Patch Notes
Scripting
- Fixed bug where dragging macros to the hotbar didn't do anything
- Rolling damage only on a weapon now properly uses ammo
- Rolling a weapon attack from the hotbar now properly uses ammo
The Bonus Situation - 0.5.23
Full Patch Notes
Foundry
- Locked minimum system requirements to v11
Sheets
- Fixed skill training pips not working correctly in Foundry v12
Scripting
- Updated all references to the now deprecated
data
field within actors - Fixed functionality that creates customized macros when dragging items/weapons/skills/etc to the hotbar
- Updated roll parsing logic to apply negative values only to the roll total rather than each individual die (fixes Dice So Nice bug)
- Fixed order of if statements that detected when HP hits or goes past zero. Wounds are now properly prompted and HP reset.
- Fixed parseRollResult issue where crits were not prioritized on [+] rolls aiming low
- Updated language when hitting max wounds to just say 'The end draws near . . .'
- Made the language used in the 'No Character Selected' pop-ups more clear
Settings
- Added more critical damage options: Advantage, Maximum Damage, None
- Changed default critical damage setting to Advantage
Quarantine Procedures - 0.5.20
Full Patch Notes
Scripting
- Refactored the choose best/worst logic, making it simpler and easier to navigate
- Fixed a bug where adv/dis would interfere with setting a result of 100 to 0
Images
- Updated the pause icon to be more minimal + removed rectangle drop shadow
Some...Horrible Dream - 0.5.19
Full Patch Notes
Scripting
- Unify v11 and v12 roll table result type values into the v12 format and store in dedicated field (for use in the template below)
Templates
- Updated check to identify roll table entry type (to use the new field above)
Jonesy? - 0.5.18
Full Patch Notes
Foundry
- V12 support added
Scripting
- When hitting max wounds, there is new text about making your last moments count from the Warden's Ownership Manual
- Fixed flavor text used when hitting or going past the floor or ceiling of a modifyActor modification
- Adjusted the text for Distress Signals to better indicate you are waiting in cryopods.
- Allowed for Conditions to be set to 0
Macros
- Wound Check renamed to Wound Roll
- Fixed typo in modifyItem result text (an extra '.')
- 1e Panic Check now has a macro when getting 'Compounding Problems' to assist in rolling an additional 2 times
- Added some more space to the Cover pop-up to remove the scroll bar
Templates
- Oxygen supply for a piece of armor can now be altered from the sheet with a left/right click
Items
- Added 'The Bends' condition
Images
- New icon for The Bends
- Replaced Foundry logo in top left with 'M' icon
- Replaced pause logo with some Mothership art
- Added default background, repo, and thumbnail art for the system
Settings
- Removed accidental extra settings box at the end of the list
Open the Hatch - 0.5.17
Scripting
- Added return value to rollCheck and rollTable (contains all data for the chat message)
Templates
- Added the ability to tick up/down curShots on weapons with ammo (PCs and Creatures)
A Clear Definition - 0.5.16
System
- Set maximum supported Foundry version to 11 (support for 12 is on the roadmap)
Delusions of Morality - 0.5.15
Scripting
- Updated the pop-up text describing Morale Check (verbatim to the book now)
- Added broader support for >= and <= checks (now used by Morale Check, which is an outlier in that regard)
- Simplified crit die highlighting method for chat card
- Fixed bug related to Foundry's handling of negative dice rolls
- Removed a rogue semicolon in takeCryoDamage() that prevented it from running
- Adjusted text for takeCryoDamage() to properly display the correct stat/save reduction in the chat card
Templates
- Updated the layout of the Macros tab on the ship sheet
- Moved Morale Check to a new Enemy Ships section, for clarity
- Fixed creature ability roll entry (data type reset to string)
- Fixed armor speed entry (data type reset to string)
Air Shaft Advantage - 0.5.14
Scripting
- Fixed the 'choose best/worst roll' logic for Panic Check rolls using advantage/disadvantage
Too Much Damage - 0.5.13
Templates
- Damage on the weapon item sheet reset back to a String