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Releases: Futil/foundry-mothership

Wonderful Defense Mechanism - 0.5.24

27 Aug 02:02
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Full Patch Notes

Scripting

  • Fixed bug where dragging macros to the hotbar didn't do anything
  • Rolling damage only on a weapon now properly uses ammo
  • Rolling a weapon attack from the hotbar now properly uses ammo

The Bonus Situation - 0.5.23

23 Aug 06:13
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Full Patch Notes

Foundry

  • Locked minimum system requirements to v11

Sheets

  • Fixed skill training pips not working correctly in Foundry v12

Scripting

  • Updated all references to the now deprecated data field within actors
  • Fixed functionality that creates customized macros when dragging items/weapons/skills/etc to the hotbar
  • Updated roll parsing logic to apply negative values only to the roll total rather than each individual die (fixes Dice So Nice bug)
  • Fixed order of if statements that detected when HP hits or goes past zero. Wounds are now properly prompted and HP reset.
  • Fixed parseRollResult issue where crits were not prioritized on [+] rolls aiming low
  • Updated language when hitting max wounds to just say 'The end draws near . . .'
  • Made the language used in the 'No Character Selected' pop-ups more clear

Settings

  • Added more critical damage options: Advantage, Maximum Damage, None
  • Changed default critical damage setting to Advantage

image

Quarantine Procedures - 0.5.20

18 Aug 16:52
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Full Patch Notes

Scripting

  • Refactored the choose best/worst logic, making it simpler and easier to navigate
  • Fixed a bug where adv/dis would interfere with setting a result of 100 to 0

Images

  • Updated the pause icon to be more minimal + removed rectangle drop shadow

Some...Horrible Dream - 0.5.19

13 Aug 02:22
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Full Patch Notes

Scripting

  • Unify v11 and v12 roll table result type values into the v12 format and store in dedicated field (for use in the template below)

Templates

  • Updated check to identify roll table entry type (to use the new field above)

Jonesy? - 0.5.18

11 Aug 18:16
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Full Patch Notes

Foundry

  • V12 support added

Scripting

  • When hitting max wounds, there is new text about making your last moments count from the Warden's Ownership Manual
  • Fixed flavor text used when hitting or going past the floor or ceiling of a modifyActor modification
  • Adjusted the text for Distress Signals to better indicate you are waiting in cryopods.
  • Allowed for Conditions to be set to 0

Macros

  • Wound Check renamed to Wound Roll
  • Fixed typo in modifyItem result text (an extra '.')
  • 1e Panic Check now has a macro when getting 'Compounding Problems' to assist in rolling an additional 2 times
  • Added some more space to the Cover pop-up to remove the scroll bar

Templates

  • Oxygen supply for a piece of armor can now be altered from the sheet with a left/right click

Items

  • Added 'The Bends' condition

Images

  • New icon for The Bends
  • Replaced Foundry logo in top left with 'M' icon
  • Replaced pause logo with some Mothership art
  • Added default background, repo, and thumbnail art for the system

Settings

  • Removed accidental extra settings box at the end of the list

Open the Hatch - 0.5.17

05 Jul 08:56
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Scripting

  • Added return value to rollCheck and rollTable (contains all data for the chat message)

Templates

  • Added the ability to tick up/down curShots on weapons with ammo (PCs and Creatures)

A Clear Definition - 0.5.16

03 Jun 21:26
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System

  • Set maximum supported Foundry version to 11 (support for 12 is on the roadmap)

Delusions of Morality - 0.5.15

01 Jun 00:34
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Scripting

  • Updated the pop-up text describing Morale Check (verbatim to the book now)
  • Added broader support for >= and <= checks (now used by Morale Check, which is an outlier in that regard)
  • Simplified crit die highlighting method for chat card
  • Fixed bug related to Foundry's handling of negative dice rolls
  • Removed a rogue semicolon in takeCryoDamage() that prevented it from running
  • Adjusted text for takeCryoDamage() to properly display the correct stat/save reduction in the chat card

Templates

  • Updated the layout of the Macros tab on the ship sheet
  • Moved Morale Check to a new Enemy Ships section, for clarity
  • Fixed creature ability roll entry (data type reset to string)
  • Fixed armor speed entry (data type reset to string)

Air Shaft Advantage - 0.5.14

29 May 19:49
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Scripting

  • Fixed the 'choose best/worst roll' logic for Panic Check rolls using advantage/disadvantage

Too Much Damage - 0.5.13

29 May 04:38
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Templates

  • Damage on the weapon item sheet reset back to a String