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IC2 night vision fix not working #20

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GTNH-Afx237v7 opened this issue Apr 27, 2021 · 3 comments · Fixed by #35
Closed

IC2 night vision fix not working #20

GTNH-Afx237v7 opened this issue Apr 27, 2021 · 3 comments · Fixed by #35

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@GTNH-Afx237v7
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Modpack version: GTNH 2.1.0.0
Hodgepodge Version: hodgepodge-1.7.10-1.6.6
Spongemixins Version: SpongeMixins-1.3.1

What happened?
Activated night vision with IC2 armor still gives blindness debuff

Expected IC2 night vision fix to no longer give the blindness debuff when nightvision is activated and player is in bright light (either artificial or sunlight)

Tested with:
NanoHelmet (IC2)
QuantumHelmet (IC2)
Quantum Goggles of Revealing (Electro-Magic Tools)

Fix is enabled in the config (B:fixIc2Nightvision=true)

fml-client-latest - Kopie.log

@Storyboard-MC
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This issue is still there in DEV 2.1.0.6b
javaw_JjEZxBL4JB 1
I am only using Forge for the server

@GTNH-Afx237v7
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Screenshot of the Quantum Suit Helmet that I tested with, still gives blindness

2021-04-28_11 17 15

@GTNH-Afx237v7
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So the update to 1.6.7 fixed it - works fine now with IC2 Nanosuit Helmet and Quantumsuit Helmet.

Also works with ElectroMagicTools Quantumsuit Goggles of Revealing:
grafik
grafik

Also works with ElectroMagicTools Solar Goggles of Revealing:
grafik
grafik

However does not work with ElectroMagicTools Nanosuit Goggles of Revealing (still gives blindness effect):
grafik
grafik

mitchej123 added a commit that referenced this issue Dec 4, 2021
…s what EMT was using for the nanosuit goggles of revealing... Fixes #20
Dream-Master pushed a commit that referenced this issue Dec 4, 2021
* Apparently there's another ic2 item that gives night vision and that's what EMT was using for the nanosuit goggles of revealing...  Fixes #20

* Addon Gradle
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2 participants