Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix scaling on HiDPI screens with Wayland #171

Merged
merged 4 commits into from
Sep 13, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 11 additions & 1 deletion src/main/java/org/lwjglx/input/Mouse.java
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,10 @@ public static void addMoveEvent(double mouseX, double mouseY) {
ignoreNextMove--;
return;
}
float scale = Display.getPixelScaleFactor();
// convert from screen-space coordinates to framebuffer coordinates
mouseX *= scale;
mouseY *= scale;
dx += (int) mouseX - latestX;
dy += Display.getHeight() - (int) mouseY - latestY;
latestX = (int) mouseX;
Expand Down Expand Up @@ -279,7 +283,13 @@ public static void setCursorPosition(int new_x, int new_y) {
if (grabbed) {
return;
}
GLFW.glfwSetCursorPos(Display.getWindow(), new_x, new_y);
// convert back from framebuffer coordinates to screen-space coordinates
float inv_scale = 1.0f / Display.getPixelScaleFactor();
new_x *= inv_scale;
new_y *= inv_scale;
GLFW.glfwSetCursorPos(Display.getWindow(), new_x * inv_scale, new_y * inv_scale);
// this might lose accuracy, since we just went from fb->screen and this will
// undo that change. Yay floating point numbers!
addMoveEvent(new_x, new_y);
}

Expand Down
34 changes: 18 additions & 16 deletions src/main/java/org/lwjglx/opengl/Display.java
Original file line number Diff line number Diff line change
Expand Up @@ -195,9 +195,6 @@ public static void create(PixelFormat pixelFormat, ContextAttribs attribs, long
glfwWindowHintString(GLFW_X11_CLASS_NAME, Config.X11_CLASS_NAME);
glfwWindowHintString(GLFW_COCOA_FRAME_NAME, Config.COCOA_FRAME_NAME);

glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE); // request a non-hidpi framebuffer on Retina displays
// on MacOS

if (Config.WINDOW_CENTERED) {
glfwWindowHint(GLFW_POSITION_X, (monitorWidth - mode.getWidth()) / 2);
glfwWindowHint(GLFW_POSITION_Y, (monitorHeight - mode.getHeight()) / 2);
Expand Down Expand Up @@ -607,19 +604,14 @@ public static int getY() {
return displayY;
}

// vanilla and forge both expect these to return the framebuffer width
// rather than the window width, and they both call glViewport with the
// result
public static int getWidth() {
return displayWidth;
}

public static int getHeight() {
return displayHeight;
}

public static int getFramebufferWidth() {
return displayFramebufferWidth;
}

public static int getFramebufferHeight() {
public static int getHeight() {
return displayFramebufferHeight;
}

Expand Down Expand Up @@ -892,10 +884,20 @@ public static float getPixelScaleFactor() {
if (!isCreated()) {
return 1.0f;
}
float[] xScale = new float[1];
float[] yScale = new float[1];
glfwGetWindowContentScale(getWindow(), xScale, yScale);
return Math.max(xScale[0], yScale[0]);
int[] windowWidth = new int[1];
int[] windowHeight = new int[1];
int[] framebufferWidth = new int[1];
int[] framebufferHeight = new int[1];
float xScale, yScale;
// via technicality we actually have to divide the framebuffer
// size by the window size here, since glfwGetWindowContentScale
// returns a value not equal to 1 even on platforms where the
// framebuffer size and window size always map 1:1
glfwGetWindowSize(getWindow(), windowWidth, windowHeight);
glfwGetFramebufferSize(getWindow(), framebufferWidth, framebufferHeight);
xScale = (float) framebufferWidth[0] / windowWidth[0];
yScale = (float) framebufferHeight[0] / windowHeight[0];
return Math.max(xScale, yScale);
}

public static void setSwapInterval(int value) {
Expand Down