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README.md

Hello everyone! This is the public buildfile for Fire Emblem: Decadences, my submission for MARTH 2023.

Devlog, read at your own peril

Tuesday, 4-11

  • Miscellaneous text stuff
  • Got lord split menu functioning
  • Began writing pre-chapter text... finally.

Sunday, 4-9 and Monday, 4-10

  • SET UP LORD SPLIT MENU
  • Finally, finally began work on enemy placement
  • Wrote character endings
  • Finished selection quotes

Saturday, 4-8

  • Named antagonist kingdoms and commanders. Really, this should've been done week one.
  • Wrote C that reduces exp gain on hard mode, which isn't relevant to Decadences but was great practice.
  • We're a week out from the deadline, time to go pedal to the metal.

Friday, 4-7

  • Miscellaneous text revision
  • Tetiary talk conversations
  • I'm going to be seeing CharacterEventBothWays in my nightmares.

Wednesday, 4-5 and Thursday, 4-6

  • Laptop died on me on Wednesday so I couldn't do a devlog.
  • Regardless I just began secondary talk convos.

Tuesday, 4-4

  • Made more progress in fixing extend weapon name display
  • Finished initial talk conversations for real this time
  • Could've done more work today as well but my Tuesday/Thursday class schedule is heavier than I anticipated.

Monday, 4-3

  • Finished initial talk conversations
  • Made it so weapons only display current durability, and that unbreakable weapons and items no longer display durability at all.

Sunday, 4-2

  • Wrote initial talk conversations

Saturday, 4-1

  • Removed creature campaign units for their sweet, sweet event ids
  • Began work on preliminary talk conversations. Text Engine Rework good.
  • Honestly today was mostly a break day. I could've done more but the academic quarter is starting on Monday and I needed a day to mentally prepare for that.

Friday, 3-31

  • Text Engine Rework!
  • Selection quotes!
  • Death quotes!
  • Fixed spell association list for most weapons

Thursday, 3-30

  • Adjusted page 4 of MSS to display supports (and a category for pronouns)
  • Set up pre-built supports for every character
  • Set up advanced weapon locks for every prf
  • Reorganized text
  • Attempted to insert a new status screen (unsuccessful, system graphics compression is going to be the end of me)
  • Removed weapon triangle

Wednesday, 3-29

  • Inserted item icons for daggers and prfs
  • Fixed an error with Emerson's minimug
  • Inserted Mint's NarrowFont extension
  • Finally gave last names to Darina and Duncan
  • Put off eventing as much as humanly possible

Tuesday, 3-28

  • Finally got the map inserted properly!
  • Adjusted preliminary entries of the item table
  • I was playing Ryza 3 for most of today too before realizing I should really get back to work.

Sunday, 3-26 and Monday, 3-27

  • Look, I can explain. ...Okay I can't explain, I was playing Atelier Ryza 3 these two days.

Saturday, 3-25

  • I looked at my buildfile wrong and everything broke.
  • Let's call this a break day, shall we?

Friday, 3-24

  • Finished first draft of map
  • Theorycrafted prf weapons

Thursday, 3-23

  • Inserted title screen text
  • Inserted improved castle tileset
  • Began work on mapping

Wednesday, 3-22

  • Spent the entire day playing around with MSS
  • Began work on title screen text
  • Put off mapping as much as humanly possible

Tuesday, 3-21

  • Finished battle animations
  • Added melee/magic fix
  • Made Squire promote into Juggernaut
  • Inline changes (Vulnerary heal amount, same level promo)
  • Made Laurette functional as a dancing summon
  • Added various quality of life skips
  • Local hacker attempts MSS for the first time: 5 dead, 12 injured

Monday, 3-20

  • Inserted map sprites
  • Wrote and assigned most personal data
  • Began inserting animations

Sunday, 3-19

  • Made class names exclusive
  • Set initial character and class details in tables
  • Set playable units in SkillSys boss rush map
  • Set the universal level cap to 14
  • Inserted initial playable character portraits (alongside stat screen blink)

Saturday, 3-18

  • Initialized git repository
  • Set up and assigned definitions
  • Created text ids for character names and descriptions
  • Configurated SkillSys
  • Assigned Supply to everyone as a personal skill (might make the command global through asm later)

Friday, 3-17

  • Decided on map concept and story idea
  • Named characters and assigned classes
  • Idea manned it up

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Dragz's submission for MARTH 2023

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