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Player stops streaming randomly and goes blank #47
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I think the next step is better logging, both internally in the player codebase and wiring up to the video element event handlers to understand what's going on. |
I suspect this is related to #33 My working theory being that HangupMedia gets called (but not respected) and we just keep shipping packets, causing some confusion. |
Thanks for looking so quick, that sounds promising. I'd argue this is a ship blocker. Sometimes things work fine but often my streams cut out after just a couple minutes due to this and the only recovery right now is to refresh the page. That's a very bad user experience. |
Agree yeah, I have the HangupMedia bug marked ship blocking (hopefully they're dupes) |
We log whenever a session calls HangUpMedia, which we haven't implemented yet. This should help us nail down the source of #47 and #33 Co-authored-by: Hayden McAfee <[email protected]>
I've noticed while starting load testing that the player inevitably stops streaming after some time. It's not completely random, it seems to be related to data not flowing fast enough, the stream stops and the video goes blank. Sometimes it resumes correctly after a second but sometimes it never comes back.
I think that because this seems to happen more when more concurrent streams are running, or especially when the are CPU spikes from starting several streams at the same time.
Also because of these logs I see in the web console when a stream stops:
(Opening here because the player repository does not allow issues)
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