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Updated to GodotSteam 4.13, updated GA files
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name: Build Godot | ||
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description: Build Godot with the provided options | ||
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inputs: | ||
buildroot: | ||
description: Build root to add to the PATH before building Godot, if Linux | ||
default: '' | ||
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arch: | ||
description: Is it 32 or 64? | ||
default: 'x86_64' | ||
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target: | ||
description: The SCONS target (template_debug / template_release) | ||
default: "template_debug" | ||
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tests: | ||
description: If tests are to be built | ||
default: false | ||
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platform: | ||
description: The Godot platform to build | ||
required: false | ||
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sconsflags: | ||
default: '' | ||
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scons-cache: | ||
description: The scons cache path | ||
default: "${{ github.workspace }}/.scons-cache/" | ||
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scons-cache-limit: | ||
description: The scons cache size limit | ||
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk. | ||
# Limit to 7 GiB to avoid having the extracted cache fill the disk. | ||
default: 7168 | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: SCONS Build | ||
shell: bash | ||
env: | ||
SCONSFLAGS: ${{ inputs.sconsflags }} | ||
SCONS_CACHE: ${{ inputs.scons-cache }} | ||
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }} | ||
run: | | ||
echo "Building with flags:" ${{ env.SCONSFLAGS }} | ||
if [[ ${{ inputs.buildroot != '' }} ]]; then | ||
echo "Using buildroot at ${{ inputs.buildroot }}" | ||
fi | ||
${{ inputs.buildroot != '' && format('PATH={0}:$PATH', inputs.buildroot) || '' }} scons platform=${{ inputs.platform }} arch=${{ inputs.arch }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} | ||
ls -l bin/ |
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name: Download Godot-CPP source code | ||
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description: Download and extract the Godot-CPP source code for use in compiling | ||
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inputs: | ||
version: | ||
description: Version of Godot-CPP source code to download | ||
default: "4.4" | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: Get Godot-CPP 4.4 | ||
if: ${{ inputs.version == '4.4' }} | ||
shell: sh | ||
run: | | ||
git submodule update --init --recursive | ||
- name: Get Godot-CPP 4.3 | ||
if: ${{ inputs.version == '4.3' }} | ||
shell: sh | ||
run: | | ||
rm .gitmodules | ||
mv .gitmodules43 .gitmodules | ||
git submodule sync | ||
git submodule update --init --recursive | ||
- name: Get Godot-CPP 4.1 (For Godot 4.1-4.2) | ||
if: ${{ inputs.version == '4.1' }} | ||
shell: sh | ||
run: | | ||
rm .gitmodules | ||
mv .gitmodules41 .gitmodules | ||
git submodule sync | ||
git submodule update --init --recursive |
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20
.github/actions/download-godotsteam-multiplayer/action.yml
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name: Download GodotSteam Multiplayer Peer | ||
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description: Download and extract the GodotSteam Multiplayer Peer source code for use in compiling | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: Download and extract GodotSteam Multiplayer Peer | ||
uses: actions/checkout@v4 | ||
with: | ||
path: "godotsteammultiplayer" | ||
ref: "multiplayer-peer" | ||
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- name: Copy GodotSteam | ||
shell: bash | ||
run: | | ||
cp -r godotsteammultiplayer ./modules/godotsteam_multiplayer |
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name: Download Steamworks SDK | ||
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description: Download and extract the Steamworks SDK from our secret repository | ||
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inputs: | ||
path: | ||
description: Where to dump this | ||
default: "steamworks" | ||
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repository: | ||
description: GodotSteam's private SDK repo | ||
default: "It's a secret..." | ||
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token: | ||
description: GodotSteam's repo token for access | ||
default: "It's a secret..." | ||
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ref: | ||
description: The Steamworks SDK tag used | ||
default: "sdk-1.60" | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: Download Steamworks SDK | ||
uses: actions/checkout@v4 | ||
with: | ||
path: ${{ inputs.path }} | ||
repository: ${{ inputs.repository }} | ||
token: ${{ inputs.token }} | ||
ref: ${{ inputs.ref }} | ||
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- name: Copy Steamworks | ||
shell: bash | ||
run: | | ||
cp -r steamworks/public godotsteam/sdk | ||
cp -r steamworks/redistributable_bin godotsteam/sdk |
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name: Download and Install Vulkan SDK | ||
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description: Download and install the Vulkan Molten SDK | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: Download and Install | ||
shell: bash | ||
run: | | ||
set -euo pipefail | ||
IFS=$'\n\t' | ||
# Download and install the Vulkan SDK. | ||
curl -L "https://sdk.lunarg.com/sdk/download/1.3.268.1/mac/vulkansdk-macos-1.3.268.1.dmg" -o /tmp/vulkan-sdk.dmg | ||
hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk | ||
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \ | ||
--accept-licenses --default-answer --confirm-command install | ||
cnt=5 | ||
until hdiutil detach -force /Volumes/vulkan-sdk | ||
do | ||
[[ cnt -eq "0" ]] && break | ||
sleep 1 | ||
((cnt--)) | ||
done | ||
rm -f /tmp/vulkan-sdk.dmg | ||
echo 'Vulkan SDK installed successfully!' |
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name: Setup Linux Buildroot | ||
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description: Setup Linux buildroot for making Linux builds of Godot | ||
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inputs: | ||
toolchain-name: | ||
description: The release tag to use | ||
default: "x86_64-godot-linux-gnu_sdk-buildroot" | ||
arch: | ||
description: What are we building against | ||
default: "x86_64" | ||
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runs: | ||
using: "composite" | ||
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steps: | ||
- name: Download Buildroot | ||
shell: bash | ||
run: | | ||
curl -fLO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/${{ inputs.toolchain-name }}.tar.bz2 | ||
tar -xf ${{ inputs.toolchain-name }}.tar.bz2 | ||
chmod +x "${{ inputs.toolchain-name }}/relocate-sdk.sh" | ||
"${{ inputs.toolchain-name }}/relocate-sdk.sh" |
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name: Prep MacOS For Packaging | ||
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description: Combine x86_64 and arm64 into Universal | ||
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inputs: | ||
target: | ||
description: Which packaging are we prepping | ||
default: 'editor' | ||
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runs: | ||
using: "composite" | ||
steps: | ||
- name: Create Universal Editor | ||
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if: ${{ inputs.target == 'editor' }} | ||
shell: bash | ||
run: | | ||
ls -la bin/ | ||
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal | ||
cp -r misc/dist/macos_tools.app bin/GodotSteam.app | ||
mkdir -p bin/GodotSteam.app/Contents/MacOS | ||
cp bin/godot.macos.editor.universal bin/GodotSteam.app/Contents/MacOS/Godot | ||
chmod +x bin/GodotSteam.app/Contents/MacOS/Godot | ||
cp modules/godotsteam/sdk/redistributable_bin/osx/libsteam_api.dylib bin/GodotSteam.app/Contents/MacOS/ | ||
cd bin/ | ||
zip -q -9 -r macos_editor.zip GodotSteam.app | ||
cd ../ | ||
ls -la bin/ | ||
- name: Create Universal Templates | ||
if: ${{ inputs.target == 'templates' }} | ||
shell: bash | ||
run: | | ||
ls -la bin/ | ||
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal | ||
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal | ||
$STRIP bin/godot.macos.template_release.universal | ||
cp -r misc/dist/macos_template.app bin/ | ||
mkdir -p bin/macos_template.app/Contents/MacOS | ||
cp bin/godot.macos.template_release.universal bin/macos_template.app/Contents/MacOS/godot_macos_release.universal | ||
cp bin/godot.macos.template_debug.universal bin/macos_template.app/Contents/MacOS/godot_macos_debug.universal | ||
chmod +x bin/macos_template.app/Contents/MacOS/godot_macos* | ||
cp modules/godotsteam/sdk/redistributable_bin/osx/libsteam_api.dylib bin/macos_template.app/Contents/MacOS/ | ||
cd bin/ | ||
zip -q -9 -r macos.zip macos_template.app | ||
cd ../ | ||
ls -la bin/ |
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