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MM7Patch v2.5.4:
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[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
[-] My bug: FixMonstersBlockingShots option didn't work right.
[*] I've disabled FixUnmarkedArtifacts by default, because Titan's Stronghold had an unreachable chest with an artifact, still present in Rev4 mod or games started before this version of patch.
[-] My bug: IndoorFovMul option was only working in UILayout mode.
[-] The Titans' Stronghold (d09), Temple of the Dark (t02): Artifacts could be generated in inaccessible chests, reducing the number of artifacts the party can get.
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9,050 changes: 4,539 additions & 4,511 deletions MMPatches/Install/MM7patch.map

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Binary file modified MMPatches/Install/MM7patch/Data/00 patch.games.lod
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17 changes: 13 additions & 4 deletions MMPatches/Install/MM7patch/Files/MM7Patch ReadMe.TXT
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
GrayFace MM7 Patch v2.5.2
GrayFace MM7 Patch v2.5.4
By Sergey Rozhenko <mailto:[email protected]>
https://grayface.github.io/

Expand All @@ -11,6 +11,17 @@ At the end of ReadMe you'll find info on how to report errors.

([+] - feature, [-] - fixed bug, [*] - other)

New in version 2.5.4:
<< MM6 - MM8 >>
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
<< MM7, MM8 >>
[-] My bug: FixMonstersBlockingShots option didn't work right.
<< MM7 >>
[*] I've disabled FixUnmarkedArtifacts by default, because Titan's Stronghold had an unreachable chest with an artifact, still present in Rev4 mod or games started before this version of patch.
[-] My bug: IndoorFovMul option was only working in UILayout mode.
<< Fixes in maps >>
[-] The Titans' Stronghold (d09), Temple of the Dark (t02): Artifacts could be generated in inaccessible chests, reducing the number of artifacts the party can get.

New in version 2.5.2:
<< MM6 - MM8 >>
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
Expand Down Expand Up @@ -115,7 +126,7 @@ New in version 2.5:
[-] If current fines are due, arcomage win/lose count wasn't added to awards.
[-] Master Healer NPC was messing up player skills when activated.
[-] Artifacts weren't generated properly as objects on the ground.
[-] Artifacts generated in a specific way (as level 7 items) weren't marked as found. Add FixUnmarkedArtifacts=0 to INI to disable this fix.
[-] Artifacts generated in a specific way (as level 7 items) weren't marked as found. Add FixUnmarkedArtifacts=1 to INI to enable this fix (since version 2.5.4 it's disabled by default).
[-] Lich was becoming immune to elemental magic if resistances are 200+. Add FixLichImmune=0 to INI to disable this fix.
[-] NPCs with an action ("Heal Party", cast spell etc.) had 1 non-interactive invisible dialog item at the bottom. It was shifting everything else up.
[-] "Of David" enchantment wasn't working on bows.
Expand All @@ -137,8 +148,6 @@ New in version 2.5:
[-] Dwarven guards and Behemoths were too fat and getting stuck in doorways.


New in version 2.4.1:

New in version 2.4:
<< MM6 - MM8 >>
[+] Chests are populated with compact non-random stacking if more items fit this way. This can be disabled by adding FixChestsByCompacting=0 line to INI.
Expand Down
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Binary file modified MMPatches/Install/MM7patchBuka/Data/00 patch.games.lod
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17 changes: 13 additions & 4 deletions MMPatches/Install/MM7patchBuka/Files/MM7Patch ReadMe_rus.TXT
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
GrayFace MM7 Patch v2.5.2
GrayFace MM7 Patch v2.5.4
�����: ������ ������� <mailto:[email protected]>
https://grayface.github.io/ru/

Expand All @@ -10,6 +10,17 @@ https://grayface.github.io/ru/

([+] - ����, [-] - ������������ ���, [*] - ������)

��������� ������ 2.5.4:
<< MM6 - MM8 >>
[-] ������, ��� �������� �������, ��� ��������������� ��������� �� �� �������� �������� ��������� �� ������ ��������� ����������.
<< MM7, MM8 >>
[-] ��� ���: ����� "FixMonstersBlockingShots" �������� �������.
<< MM7 >>
[*] � �������� ����� "FixUnmarkedArtifacts" �� ���������, �.�. � �������� ������� ��� �������� � ����������� �������, ������� ����� ������� � ���� Rev4 � � �����, ������� �� ���� ������ �����.
[-] ��� ���: ����� "IndoorFovMul" �������� ������ � ������ UILayout.
<< ����������� �� ������ >>
[-] �������� ������� (d09), ���� ���� (t02): � ����������� �������� ����� �������������� ���������, �������������, ��� ��������� ��������.

��������� ������ 2.5.2:
<< MM6 - MM8 >>
[*] ������ �� ������ "������" ��������� ������������ ���������, ������������ ��� ����������, � � ������ ������ ������������ �������� ��������� ���������.
Expand Down Expand Up @@ -114,7 +125,7 @@ https://grayface.github.io/ru/
[-] ���� ���� ������������� ������, �������/�������� � �������� �� ���������� � �������.
[-] NPC �������-������ ������ ������ ���������� ��� �������������.
[-] ��������� �� �������������� ���������, ��� ������� �� �����.
[-] ���������, ��������������� ������������� ������� (��� �������� 7-�� ������) �� ����������, ��� ���������. ����� �������� �����������, �������� FixUnmarkedArtifacts=0 � INI.
[-] ���������, ��������������� ������������� ������� (��� �������� 7-�� ������) �� ����������, ��� ���������. ����� �������� �����������, �������� FixUnmarkedArtifacts=1 � INI (� ������ 2.5.4 ��� ��������� �� ���������).
[-] ��� ���� ��������� � ����� �����, � ������� � ���� ������������� 200 ��� ������. ����� ��������� �����������, �������� FixLichImmune=0 � INI.
[-] NPC � ��������� ("�������� �����", ���������� � �.�.) ����� 1 ��������� (� �� ����������) ����� �������, ������� ������� ����� ��������� ������.
[-] ����������� "(������)" �� �������� �� �����.
Expand All @@ -137,8 +148,6 @@ https://grayface.github.io/ru/
[-] �����-������� � ������ ���� ������� �������� � ���������� � ��������.


��������� ������ 2.4.1:

��������� ������ 2.4:
<< MM6 - MM8 >>
[+] ������� ����������� ��������� � �� ��������, ���� ��� ��������� ������ �����. ��� ��������� ����� ���������, ������� ������ FixChestsByCompacting=0 � INI.
Expand Down
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Binary file modified MMPatches/Install/MM7patchLoc/Data/00 patch.games.lod
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Binary file modified MMPatches/Install/MM7patchLoc/Files/MM7patch.dll
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17 changes: 13 additions & 4 deletions MMPatches/Install/MM7patchLoc/eng/MM7Patch ReadMe.TXT
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
GrayFace MM7 Patch v2.5.2
GrayFace MM7 Patch v2.5.4
By Sergey Rozhenko <mailto:[email protected]>
https://grayface.github.io/

Expand All @@ -11,6 +11,17 @@ At the end of ReadMe you'll find info on how to report errors.

([+] - feature, [-] - fixed bug, [*] - other)

New in version 2.5.4:
<< MM6 - MM8 >>
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
<< MM7, MM8 >>
[-] My bug: FixMonstersBlockingShots option didn't work right.
<< MM7 >>
[*] I've disabled FixUnmarkedArtifacts by default, because Titan's Stronghold had an unreachable chest with an artifact, still present in Rev4 mod or games started before this version of patch.
[-] My bug: IndoorFovMul option was only working in UILayout mode.
<< Fixes in maps >>
[-] The Titans' Stronghold (d09), Temple of the Dark (t02): Artifacts could be generated in inaccessible chests, reducing the number of artifacts the party can get.

New in version 2.5.2:
<< MM6 - MM8 >>
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
Expand Down Expand Up @@ -115,7 +126,7 @@ New in version 2.5:
[-] If current fines are due, arcomage win/lose count wasn't added to awards.
[-] Master Healer NPC was messing up player skills when activated.
[-] Artifacts weren't generated properly as objects on the ground.
[-] Artifacts generated in a specific way (as level 7 items) weren't marked as found. Add FixUnmarkedArtifacts=0 to INI to disable this fix.
[-] Artifacts generated in a specific way (as level 7 items) weren't marked as found. Add FixUnmarkedArtifacts=1 to INI to enable this fix (since version 2.5.4 it's disabled by default).
[-] Lich was becoming immune to elemental magic if resistances are 200+. Add FixLichImmune=0 to INI to disable this fix.
[-] NPCs with an action ("Heal Party", cast spell etc.) had 1 non-interactive invisible dialog item at the bottom. It was shifting everything else up.
[-] "Of David" enchantment wasn't working on bows.
Expand All @@ -137,8 +148,6 @@ New in version 2.5:
[-] Dwarven guards and Behemoths were too fat and getting stuck in doorways.


New in version 2.4.1:

New in version 2.4:
<< MM6 - MM8 >>
[+] Chests are populated with compact non-random stacking if more items fit this way. This can be disabled by adding FixChestsByCompacting=0 line to INI.
Expand Down
17 changes: 13 additions & 4 deletions MMPatches/Install/MM7patchLoc/rus/MM7Patch ReadMe_rus.TXT
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
GrayFace MM7 Patch v2.5.2
GrayFace MM7 Patch v2.5.4
�����: ������ ������� <mailto:[email protected]>
https://grayface.github.io/ru/

Expand All @@ -10,6 +10,17 @@ https://grayface.github.io/ru/

([+] - ����, [-] - ������������ ���, [*] - ������)

��������� ������ 2.5.4:
<< MM6 - MM8 >>
[-] ������, ��� �������� �������, ��� ��������������� ��������� �� �� �������� �������� ��������� �� ������ ��������� ����������.
<< MM7, MM8 >>
[-] ��� ���: ����� "FixMonstersBlockingShots" �������� �������.
<< MM7 >>
[*] � �������� ����� "FixUnmarkedArtifacts" �� ���������, �.�. � �������� ������� ��� �������� � ����������� �������, ������� ����� ������� � ���� Rev4 � � �����, ������� �� ���� ������ �����.
[-] ��� ���: ����� "IndoorFovMul" �������� ������ � ������ UILayout.
<< ����������� �� ������ >>
[-] �������� ������� (d09), ���� ���� (t02): � ����������� �������� ����� �������������� ���������, �������������, ��� ��������� ��������.

��������� ������ 2.5.2:
<< MM6 - MM8 >>
[*] ������ �� ������ "������" ��������� ������������ ���������, ������������ ��� ����������, � � ������ ������ ������������ �������� ��������� ���������.
Expand Down Expand Up @@ -114,7 +125,7 @@ https://grayface.github.io/ru/
[-] ���� ���� ������������� ������, �������/�������� � �������� �� ���������� � �������.
[-] NPC �������-������ ������ ������ ���������� ��� �������������.
[-] ��������� �� �������������� ���������, ��� ������� �� �����.
[-] ���������, ��������������� ������������� ������� (��� �������� 7-�� ������) �� ����������, ��� ���������. ����� �������� �����������, �������� FixUnmarkedArtifacts=0 � INI.
[-] ���������, ��������������� ������������� ������� (��� �������� 7-�� ������) �� ����������, ��� ���������. ����� �������� �����������, �������� FixUnmarkedArtifacts=1 � INI (� ������ 2.5.4 ��� ��������� �� ���������).
[-] ��� ���� ��������� � ����� �����, � ������� � ���� ������������� 200 ��� ������. ����� ��������� �����������, �������� FixLichImmune=0 � INI.
[-] NPC � ��������� ("�������� �����", ���������� � �.�.) ����� 1 ��������� (� �� ����������) ����� �������, ������� ������� ����� ��������� ������.
[-] ����������� "(������)" �� �������� �� �����.
Expand All @@ -137,8 +148,6 @@ https://grayface.github.io/ru/
[-] �����-������� � ������ ���� ������� �������� � ���������� � ��������.


��������� ������ 2.4.1:

��������� ������ 2.4:
<< MM6 - MM8 >>
[+] ������� ����������� ��������� � �� ��������, ���� ��� ��������� ������ �����. ��� ��������� ����� ���������, ������� ������ FixChestsByCompacting=0 � INI.
Expand Down
4 changes: 3 additions & 1 deletion MMPatches/MM7Patch/MM7patch.dpr
Original file line number Diff line number Diff line change
Expand Up @@ -414,10 +414,12 @@ Version 2.5.2:
Version 2.5.4:
(MM6-MM8)
[-]
[-] Now when a location respawns, all artifacts generated in chests you've never opened get cleared from "obtained" artifacts list
(MM7, MM8)
[-] My bug: FixMonstersBlockingShots didn't work right
[-] My bug: evt.MoveToMap didn't work from NPC dialog when there's no entrance dialog
(MM7)
[*] Since Titan's Stronghold has an unreachable chest with an artifact, I've disabled FixUnmarkedArtifacts by default
[-] My bug: IndoorFovMul was only working in UILayout mode
[!!] MM8 https://discord.com/channels/296507109997019137/296508593744773120/924945750427861033
Expand Down
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