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examples/models/models_tesseract_view/models_tesseract_view.lpi
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<?xml version="1.0" encoding="UTF-8"?> | ||
<CONFIG> | ||
<ProjectOptions> | ||
<Version Value="12"/> | ||
<General> | ||
<Flags> | ||
<MainUnitHasCreateFormStatements Value="False"/> | ||
<MainUnitHasTitleStatement Value="False"/> | ||
<MainUnitHasScaledStatement Value="False"/> | ||
</Flags> | ||
<SessionStorage Value="InProjectDir"/> | ||
<Title Value="models_tesseract_view"/> | ||
<UseAppBundle Value="False"/> | ||
<ResourceType Value="res"/> | ||
</General> | ||
<BuildModes> | ||
<Item Name="Default" Default="True"/> | ||
</BuildModes> | ||
<PublishOptions> | ||
<Version Value="2"/> | ||
<UseFileFilters Value="True"/> | ||
</PublishOptions> | ||
<RunParams> | ||
<FormatVersion Value="2"/> | ||
</RunParams> | ||
<RequiredPackages> | ||
<Item> | ||
<PackageName Value="ray4laz"/> | ||
</Item> | ||
</RequiredPackages> | ||
<Units> | ||
<Unit> | ||
<Filename Value="models_tesseract_view.lpr"/> | ||
<IsPartOfProject Value="True"/> | ||
</Unit> | ||
</Units> | ||
</ProjectOptions> | ||
<CompilerOptions> | ||
<Version Value="11"/> | ||
<Target> | ||
<Filename Value="../../../binary/models_tesseract_view"/> | ||
</Target> | ||
<SearchPaths> | ||
<IncludeFiles Value="$(ProjOutDir)"/> | ||
<UnitOutputDirectory Value="../../../temp/$(TargetCPU)-$(TargetOS)"/> | ||
</SearchPaths> | ||
<Linking> | ||
<Debugging> | ||
<DebugInfoType Value="dsDwarf3"/> | ||
</Debugging> | ||
</Linking> | ||
</CompilerOptions> | ||
<Debugging> | ||
<Exceptions> | ||
<Item> | ||
<Name Value="EAbort"/> | ||
</Item> | ||
<Item> | ||
<Name Value="ECodetoolError"/> | ||
</Item> | ||
<Item> | ||
<Name Value="EFOpenError"/> | ||
</Item> | ||
</Exceptions> | ||
</Debugging> | ||
</CONFIG> |
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examples/models/models_tesseract_view/models_tesseract_view.lpr
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(******************************************************************************************* | ||
* | ||
* raylib [models] example - Tesseract view | ||
* | ||
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) | ||
* | ||
* Example complexity rating: [★★☆☆] 2/4 | ||
* | ||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev | ||
* | ||
* Example contributed by Timothy van der Valk (@arceryz) and reviewed by Ramon Santamaria (@raysan5) | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2024-2025 Timothy van der Valk (@arceryz) and Ramon Santamaria (@raysan5) | ||
* Pascal conversion 2025 Vadim Gunko (@guvacode) | ||
* | ||
********************************************************************************************) | ||
program models_tesseract_view; | ||
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{$mode objfpc}{$H+} | ||
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uses | ||
cmem, raymath, math, raylib; | ||
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const | ||
screenWidth = 800; | ||
screenHeight = 450; | ||
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tesseract: array[0..15] of TVector4 = ( | ||
(x: 1; y: 1; z: 1; w: 1), (x: 1; y: 1; z: 1; w: -1), | ||
(x: 1; y: 1; z: -1; w: 1), (x: 1; y: 1; z: -1; w: -1), | ||
(x: 1; y: -1; z: 1; w: 1), (x: 1; y: -1; z: 1; w: -1), | ||
(x: 1; y: -1; z: -1; w: 1), (x: 1; y: -1; z: -1; w: -1), | ||
(x: -1; y: 1; z: 1; w: 1), (x: -1; y: 1; z: 1; w: -1), | ||
(x: -1; y: 1; z: -1; w: 1), (x: -1; y: 1; z: -1; w: -1), | ||
(x: -1; y: -1; z: 1; w: 1), (x: -1; y: -1; z: 1; w: -1), | ||
(x: -1; y: -1; z: -1; w: 1), (x: -1; y: -1; z: -1; w: -1) | ||
); | ||
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var | ||
rotation: single = 0.0; | ||
transformed: array[0..15] of TVector3; | ||
wValues: array [0..15] of single; | ||
camera: TCamera3d; | ||
i,j, diff: integer; | ||
p, v1, v2: TVector4; | ||
rotXW: TVector2; | ||
c: single; | ||
begin | ||
// Initialization | ||
InitWindow(screenWidth, screenHeight, 'raylib [models] example - tesseract view'); | ||
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// Define the camera to look into our 3d world | ||
camera.position := Vector3Create( 4.0, 4.0, 4.0 ); // Camera position | ||
camera.target := Vector3Create( 0.0, 0.0, 0.0 ); // Camera looking at point | ||
camera.up := Vector3Create( 0.0, 0.0, 1.0 ); // Camera up vector (rotation towards target) | ||
camera.fovy := 50.0; // Camera field-of-view Y | ||
camera.projection := CAMERA_PERSPECTIVE; // Camera mode type | ||
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SetTargetFPS(60);// Set our game to run at 60 frames-per-second | ||
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// Main game loop | ||
while not WindowShouldClose() do | ||
begin | ||
// Update | ||
rotation := DEG2RAD*45.0*GetTime(); | ||
for i := 0 to 15 do | ||
begin | ||
p := tesseract[i]; | ||
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// Rotate the XW part of the vector | ||
rotXW := Vector2Rotate(Vector2Create( p.x, p.w ), rotation); | ||
p.x := rotXW.x; | ||
p.w := rotXW.y; | ||
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// Projection from XYZW to XYZ from perspective point (0, 0, 0, 3) | ||
// NOTE: Trace a ray from (0, 0, 0, 3) > p and continue until W = 0 | ||
c := 3.0/(3.0 - p.w); | ||
p.x := c * p.x; | ||
p.y := c * p.y; | ||
p.z := c * p.z; | ||
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// Split XYZ coordinate and W values later for drawing | ||
transformed[i] := Vector3Create( p.x, p.y, p.z ); | ||
wValues[i] := p.w; | ||
end; | ||
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// Draw | ||
BeginDrawing(); | ||
ClearBackground(RAYWHITE); | ||
BeginMode3D(camera); | ||
for i:=0 to 15 do | ||
begin | ||
// Draw spheres to indicate the W value | ||
DrawSphere(transformed[i], abs(wValues[i]*0.1), RED); | ||
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for j:= 0 to 15 do | ||
begin | ||
// Two lines are connected if they differ by 1 coordinate | ||
// This way we dont have to keep an edge list | ||
v1 := tesseract[i]; | ||
v2 := tesseract[j]; | ||
diff := Ord(v1.x = v2.x) + Ord(v1.y = v2.y) + Ord(v1.z = v2.z) + Ord(v1.w = v2.w); | ||
// Draw only differing by 1 coordinate and the lower index only (duplicate lines) | ||
if (diff = 3) and (i < j) then DrawLine3D(transformed[i], transformed[j], MAROON); | ||
end; | ||
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end; | ||
EndMode3D(); | ||
EndDrawing(); | ||
end; | ||
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// De-Initialization | ||
CloseWindow(); // Close window and OpenGL context | ||
end. | ||
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