Skip to content

List of conceal effect

HOYKJ edited this page Jan 6, 2019 · 6 revisions

Effect of Weather:

  • Pleasant Weather: After you use 4 cards which cost no less than 1, draw 1 card.
  • Drizzle: Deal 1.25 times damage, reduce 1 when this weather take effect.
  • Dull Cloudy Weather: Gain 1 extra P point when you use 5 Attack. When you use an Attack cost no less than 2, reduce its cost by 1, then remove this weather.
  • Azure Sky: Gain 1 energy after you used 3 cards, reduce 1 when this weather take effect.
  • Hail: Every 2 turns gain 1 energy.
  • Hazy Spring Weather: When you get Dash, change it to Intangible.
  • Heavy Fog: When you deal damage(except hp loss), heal hp by 0.15 * damage.
  • Snow: When you be damaged and you have P point, reduce 1 P point and reduce damage to 1.
  • Sun Shower: Block you gain will random -2 ~ +3.
  • Sparse Rain: When you use 1 unupgraded card, upgrad it, reduce 1 when this weather take effect.
  • Rainstorm: Draw 1 card at the start of turn.
  • Mountain Vapor: Everytime you use 1 card, discard your hand and draw that many cards.
  • River Mist: Gain random 1 ~ 2 Strength or Dexterity at the start of turn, and lose it at the end of turn.
  • Typhoon: ALL damage * 1.5.
  • Calm: Heal 1 hp at the end of turn.
  • Diamond Dust: At end of turn, ALL asleep enemies will die.
  • Dust Storm: Every turn's first normal damage * 1.35.
  • Blazing Sun: ALL enemies lose hp at the end of turn, this number will raise every turn.
  • Rainy Season: Gain 3 Block when you lose hp.
  • Aurora Borealis: A random effect of 19 weather above.

Effect of Abnormities:

  • Blue: When owner deal damage, deal half damage to itself.
  • Green: The damage its owner received raise random 0 ~ 6.
  • Red: Received damage * 1.25.

List of Element-Mix:

  • Metal & Wood: Gain block, draw card.
  • Metal & Water: Apply Poison, Weak and Vulnerable to ALL enemies.
  • Fire & Metal: Deal damage, apply Vulnerable.
  • Earth & Metal: Your Block won't clear at the start of turn.
  • Water & Wood: Reduce Strength to ALL enemies.
  • Wood & Fire: ALL of your Element card cost 0, and get "Exhaust".
  • Fire & Water: Deal damage and apply weak to ALL enemies.
  • Earth & Water: Deal random damage for several times.
  • Fire & Earth: When you play an Attack, gain Block.
  • Sun & Wood: Gain 1 energy at the start of each turn.
  • Sun & Water: Deal 3 Static damage to a random enemy for each Element orb Gained this combat.
  • Luna & Metal: In this turn, whenever you are attacked, deal same damage to the attacker.
  • Luna & Wood: At the start of turn. Add a Element card with Exhaust and Ethereal add to your hand, it cost 0.
  • Sun & Luna: Evoke ALL Element orb, deal damage equal to the number of Evoked Element orb to ALL enemies for 10 times.
Clone this wiki locally