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List of conceal effect
HOYKJ edited this page Jan 6, 2019
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- Pleasant Weather: After you use 4 cards which cost no less than 1, draw 1 card.
- Drizzle: Deal 1.25 times damage, reduce 1 when this weather take effect.
- Dull Cloudy Weather: Gain 1 extra P point when you use 5 Attack. When you use an Attack cost no less than 2, reduce its cost by 1, then remove this weather.
- Azure Sky: Gain 1 energy after you used 3 cards, reduce 1 when this weather take effect.
- Hail: Every 2 turns gain 1 energy.
- Hazy Spring Weather: When you get Dash, change it to Intangible.
- Heavy Fog: When you deal damage(except hp loss), heal hp by 0.15 * damage.
- Snow: When you be damaged and you have P point, reduce 1 P point and reduce damage to 1.
- Sun Shower: Block you gain will random -2 ~ +3.
- Sparse Rain: When you use 1 unupgraded card, upgrad it, reduce 1 when this weather take effect.
- Rainstorm: Draw 1 card at the start of turn.
- Mountain Vapor: Everytime you use 1 card, discard your hand and draw that many cards.
- River Mist: Gain random 1 ~ 2 Strength or Dexterity at the start of turn, and lose it at the end of turn.
- Typhoon: ALL damage * 1.5.
- Calm: Heal 1 hp at the end of turn.
- Diamond Dust: At end of turn, ALL asleep enemies will die.
- Dust Storm: Every turn's first normal damage * 1.35.
- Blazing Sun: ALL enemies lose hp at the end of turn, this number will raise every turn.
- Rainy Season: Gain 3 Block when you lose hp.
- Aurora Borealis: A random effect of 19 weather above.
- Blue: When owner deal damage, deal half damage to itself.
- Green: The damage its owner received raise random 0 ~ 6.
- Red: Received damage * 1.25.
- Metal & Wood: Gain block, draw card.
- Metal & Water: Apply Poison, Weak and Vulnerable to ALL enemies.
- Fire & Metal: Deal damage, apply Vulnerable.
- Earth & Metal: Your Block won't clear at the start of turn.
- Water & Wood: Reduce Strength to ALL enemies.
- Wood & Fire: ALL of your Element card cost 0, and get "Exhaust".
- Fire & Water: Deal damage and apply weak to ALL enemies.
- Earth & Water: Deal random damage for several times.
- Fire & Earth: When you play an Attack, gain Block.
- Sun & Wood: Gain 1 energy at the start of each turn.
- Sun & Water: Deal 3 Static damage to a random enemy for each Element orb Gained this combat.
- Luna & Metal: In this turn, whenever you are attacked, deal same damage to the attacker.
- Luna & Wood: At the start of turn. Add a Element card with Exhaust and Ethereal add to your hand, it cost 0.
- Sun & Luna: Evoke ALL Element orb, deal damage equal to the number of Evoked Element orb to ALL enemies for 10 times.