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[Rando] Prevent alarm when at full HP #4831

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2 changes: 2 additions & 0 deletions soh/soh/Enhancements/game-interactor/GameInteractor.h
Original file line number Diff line number Diff line change
Expand Up @@ -302,6 +302,8 @@ typedef enum {
// Opt: *EnFr
// Vanilla condition: this->reward == GI_NONE
VB_FROGS_GO_TO_IDLE,
// Vanilla condition: var >= gSaveContext.health) && (gSaveContext.health > 0
VB_HEALTH_METER_BE_CRITICAL,

/*** Play Cutscenes ***/

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6 changes: 6 additions & 0 deletions soh/soh/Enhancements/randomizer/hook_handlers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1631,6 +1631,12 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
}
break;
}
case VB_HEALTH_METER_BE_CRITICAL: {
if (gSaveContext.health == gSaveContext.healthCapacity) {
*should = false;
}
break;
}
case VB_FREEZE_ON_SKULL_TOKEN:
case VB_TRADE_TIMER_ODD_MUSHROOM:
case VB_TRADE_TIMER_FROG:
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3 changes: 2 additions & 1 deletion soh/src/code/z_lifemeter.c
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
#include "textures/parameter_static/parameter_static.h"
#include "soh/frame_interpolation.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"

s16 Top_LM_Margin = 0;
s16 Left_LM_Margin = 0;
Expand Down Expand Up @@ -674,7 +675,7 @@ u32 HealthMeter_IsCritical(void) {
var = 0x2C;
}

if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
if (GameInteractor_Should(VB_HEALTH_METER_BE_CRITICAL, var >= gSaveContext.health && gSaveContext.health > 0)) {
return true;
} else {
return false;
Expand Down