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removed more useless crap
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HbmMods committed Mar 24, 2024
1 parent 4b61cb4 commit bc65f80
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Showing 38 changed files with 82 additions and 1,237 deletions.
11 changes: 10 additions & 1 deletion changelog
Original file line number Diff line number Diff line change
Expand Up @@ -6,18 +6,22 @@
* Spills fluid, allowing to void up to 1.000mB per tick
* Might slightly alter the landscape, depending on whether the fluid was poisonous
* Viscous, flammable liquids cause oil spill blocks to appear
* Not all liquids have the appropriate pollution stats yet, the system is still subject to change

## Changed
* After three quarters of a decade, three separate models, countless rebalances and hours of senseless yapping, the industrial generator has finally met its end. Suddenly, yet not unsurprisingly, on this here day the industrial generator has closed its eyes for the final time. It was a long and eventful journey, but as with all things in life, it too had to come to an end.
* And this is why we can't ever have anything nice
* Rebalanced glyphids
* We'll see how it goes
* Still prone to changes, there's still a few inconsistencies and some behavior has barely been tested it all, but I have consulted the almighty spreadsheet and it said "yeah it ok"
* Did some spring cleaning
* Removed cloud residue (looked horrible, allowed for weird dupes and made no sense overall)
* Bottlecap blocks now use a single block ID and metadata instead of using one ID per type. This change however will delete all existing bottlecap blocks in the world
* Removed the config option for silos (the option no longer works anyway since the new silos use the structure component system)
* Finally removed the deaerator
* Finally removed the deaerator and the large shredder
* Removed some of the ancient test blocks that haven't been needed in about 8 years
* Removed all the siege blocks, since siege mode will never be finished anyway
* Removed reinforced niter
* Removed a few other minor things that won't be mentioned because nobody's gonna even notice their absence anyway
* Retextured the laser detonator to look more like the old detonator, but keeping the 3D model
* Bedrock ores can now be customized in creative mode. Using a drillbit sets the tier, a fluid container sets the borefluid requirement and any other item sets the resource.
Expand All @@ -41,6 +45,9 @@
* The cable model has been simplified, being only a single face instead of three faces stuck inside each other at weird angles
* Cables now sag slightly more at long ranges
* There are now configs for toggling the startup message as well as the guidebook
* Cybercrab spawners will only start spawning as soon as a player is within 25 blocks of the spawner
* Improved inventory shift-clicking for the FEL, assembler, chemplant, large mining drill, gas centrifuge, shredder and turbofan
* Updated chinese localization

## Fixed
* WarTec should now be compatible again
Expand All @@ -55,3 +62,5 @@
* Fixed fog caching causing weird behavior with the sky color change in response to crater biomes (or lack thereof)
* Fixed "F1 for help" keybind not working on non-standard inventories such as the NEI item list
* Fixed pylon wire rendering having incorrect corrdinates for brightness checks
* Fixed dupe caused by shift clicking certain slots in the fusion reactor
* Fixed snowglobe rendering lighting setup leak causing blocks rendered after them in inventory to not have correct lighting
2 changes: 1 addition & 1 deletion gradle.properties
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@@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=4895
mod_build_number=4914

credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\
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33 changes: 1 addition & 32 deletions src/main/java/com/hbm/blocks/ModBlocks.java
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,6 @@
import com.hbm.blocks.machine.rbmk.*;
import com.hbm.blocks.network.*;
import com.hbm.blocks.rail.*;
import com.hbm.blocks.siege.SiegeCircuit;
import com.hbm.blocks.siege.SiegeHole;
import com.hbm.blocks.siege.SiegeInternal;
import com.hbm.blocks.siege.SiegeShield;
import com.hbm.blocks.test.*;
import com.hbm.blocks.turret.*;
import com.hbm.items.block.*;
Expand Down Expand Up @@ -190,7 +186,6 @@ public static void mainRegistry()
public static Block block_titanium;
public static Block block_sulfur;
public static Block block_niter;
public static Block block_niter_reinforced;
public static Block block_copper;
public static Block block_red_copper;
public static Block block_tungsten;
Expand Down Expand Up @@ -386,12 +381,6 @@ public static void mainRegistry()
public static Block tile_lab_cracked;
public static Block tile_lab_broken;

public static Block siege_shield;
public static Block siege_internal;
public static Block siege_circuit;
public static Block siege_emergency;
public static Block siege_hole;

public static Block block_meteor;
public static Block block_meteor_cobble;
public static Block block_meteor_broken;
Expand Down Expand Up @@ -955,9 +944,6 @@ public static void mainRegistry()

public static Block machine_shredder;

public static Block machine_shredder_large;
public static final int guiID_machine_shredder_large = 76;

public static Block machine_teleporter;
public static Block teleanchor;
public static Block field_disturber;
Expand Down Expand Up @@ -1414,7 +1400,6 @@ private static void initializeBlock() {
block_titanium = new BlockBeaconable(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium");
block_sulfur = new BlockBeaconable(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur");
block_niter = new BlockBeaconable(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter");
block_niter_reinforced = new BlockBeaconable(Material.iron).setBlockName("block_niter_reinforced").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":block_niter_reinforced");
block_copper = new BlockBeaconable(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_copper");
block_red_copper = new BlockBeaconable(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(25.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper");
block_tungsten = new BlockBeaconable(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten");
Expand Down Expand Up @@ -1608,12 +1593,6 @@ private static void initializeBlock() {
tile_lab_cracked = new BlockOutgas(Material.rock, false, 5, true).setBlockName("tile_lab_cracked").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_cracked");
tile_lab_broken = new BlockOutgas(Material.rock, true, 5, true).setBlockName("tile_lab_broken").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_broken");

siege_shield = new SiegeShield(Material.iron).setBlockName("siege_shield").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(900.0F);
siege_internal = new SiegeInternal(Material.iron).setBlockName("siege_internal").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(60.0F);
siege_circuit = new SiegeCircuit(Material.iron).setBlockName("siege_circuit").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(10.0F);
siege_emergency = new BlockBase(Material.iron).setBlockName("siege_emergency").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(20000.0F).setBlockTextureName(RefStrings.MODID + ":siege_emergency");
siege_hole = new SiegeHole(Material.iron).setBlockName("siege_hole").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":siege_hole");

block_meteor = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor");
block_meteor_cobble = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_cobble");
block_meteor_broken = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_crushed");
Expand Down Expand Up @@ -1922,7 +1901,6 @@ private static void initializeBlock() {
machine_combustion_engine = new MachineCombustionEngine().setBlockName("machine_combustion_engine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");

machine_shredder = new MachineShredder(Material.iron).setBlockName("machine_shredder").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
machine_shredder_large = new MachineShredderLarge(Material.iron).setBlockName("machine_shredder_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":code");

machine_teleporter = new MachineTeleporter(Material.iron).setBlockName("machine_teleporter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
teleanchor = new MachineTeleanchor().setBlockName("teleanchor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
Expand Down Expand Up @@ -2276,7 +2254,7 @@ private static void initializeBlock() {
machine_selenium = new MachineSeleniumEngine(Material.iron).setBlockName("machine_selenium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_selenium");
reactor_research = new ReactorResearch(Material.iron).setBlockName("machine_reactor_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor_small");
reactor_zirnox = new ReactorZirnox(Material.iron).setBlockName("machine_zirnox").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
zirnox_destroyed = new ZirnoxDestroyed(Material.iron).setBlockName("zirnox_destroyed").setHardness(100.0F).setResistance(800.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
zirnox_destroyed = new ZirnoxDestroyed(Material.iron).setBlockName("zirnox_destroyed").setHardness(100.0F).setResistance(800.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel");
machine_controller = new MachineReactorControl(Material.iron).setBlockName("machine_controller").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);

machine_boiler_off = new MachineBoiler(false).setBlockName("machine_boiler_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_boiler_off");
Expand Down Expand Up @@ -2600,7 +2578,6 @@ private static void registerBlock() {
GameRegistry.registerBlock(block_titanium, block_titanium.getUnlocalizedName());
GameRegistry.registerBlock(block_sulfur, block_sulfur.getUnlocalizedName());
GameRegistry.registerBlock(block_niter, block_niter.getUnlocalizedName());
GameRegistry.registerBlock(block_niter_reinforced, block_niter_reinforced.getUnlocalizedName());
GameRegistry.registerBlock(block_copper, block_copper.getUnlocalizedName());
GameRegistry.registerBlock(block_red_copper, block_red_copper.getUnlocalizedName());
GameRegistry.registerBlock(block_advanced_alloy, block_advanced_alloy.getUnlocalizedName());
Expand Down Expand Up @@ -2809,13 +2786,6 @@ private static void registerBlock() {
//Charger
GameRegistry.registerBlock(charger, charger.getUnlocalizedName());

//Siege blocks
GameRegistry.registerBlock(siege_shield, ItemBlockLore.class, siege_shield.getUnlocalizedName());
GameRegistry.registerBlock(siege_internal, ItemBlockLore.class, siege_internal.getUnlocalizedName());
GameRegistry.registerBlock(siege_circuit, ItemBlockLore.class, siege_circuit.getUnlocalizedName());
GameRegistry.registerBlock(siege_emergency, siege_emergency.getUnlocalizedName());
GameRegistry.registerBlock(siege_hole, siege_hole.getUnlocalizedName());

//Decoration Blocks
GameRegistry.registerBlock(block_meteor, block_meteor.getUnlocalizedName());
GameRegistry.registerBlock(block_meteor_cobble, block_meteor_cobble.getUnlocalizedName());
Expand Down Expand Up @@ -3338,7 +3308,6 @@ private static void registerBlock() {
GameRegistry.registerBlock(machine_waste_drum, machine_waste_drum.getUnlocalizedName());
GameRegistry.registerBlock(machine_storage_drum, machine_storage_drum.getUnlocalizedName());
GameRegistry.registerBlock(machine_shredder, machine_shredder.getUnlocalizedName());
GameRegistry.registerBlock(machine_shredder_large, machine_shredder_large.getUnlocalizedName());
register(machine_well);
register(machine_pumpjack);
register(machine_fracking_tower);
Expand Down
36 changes: 0 additions & 36 deletions src/main/java/com/hbm/blocks/machine/MachineShredderLarge.java

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71 changes: 0 additions & 71 deletions src/main/java/com/hbm/blocks/siege/SiegeBase.java

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23 changes: 0 additions & 23 deletions src/main/java/com/hbm/blocks/siege/SiegeCircuit.java

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47 changes: 0 additions & 47 deletions src/main/java/com/hbm/blocks/siege/SiegeHole.java

This file was deleted.

42 changes: 0 additions & 42 deletions src/main/java/com/hbm/blocks/siege/SiegeInternal.java

This file was deleted.

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