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Version bump.
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Hrnchamd committed Nov 11, 2024
1 parent ce4e9ec commit a2a2a52
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Showing 3 changed files with 12 additions and 6 deletions.
2 changes: 1 addition & 1 deletion MGEgui/Statics.cs
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Expand Up @@ -184,7 +184,7 @@ public class Statics {
/// Used to ensure that created options files match the dll versions
/// </summary>
public const string programName = "Morrowind Graphics Extender XE";
public const string versionNumber = "0.17.0";
public const string versionNumber = "0.18.0";
public const string versionString = "v" + versionNumber;
public const byte SaveVersion = 47;
public const byte DistantLandVersion = 7;
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12 changes: 9 additions & 3 deletions assets/MGE XE Readme.txt
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@@ -1,7 +1,7 @@

MGE XE 0.17.0
MGE XE 0.18.0
-------------
Released 2023-12-09
Released 2024-11-11

Source available at https://github.com/Hrnchamd/MGE-XE
Licensed under GPL v2 https://github.com/Hrnchamd/MGE-XE/blob/master/license.txt
Expand Down Expand Up @@ -123,6 +123,13 @@ Thanks to the Morrowind community for all the inspiration and feedback.

Changelog (newest first)
---------

0.18.0
- Borderless window mode positioning is selectable.
- Fixed incorrect rendering and compositing of alpha blended objects in certain cell conditions. In distant interiors without water, alphas were not appearing where the alpha object was drawn over distant objects.
- The distant land generator will ignore Mod Organizer 2's auto-generated invalidation BSA.
- MGEXEgui should report errors in DirectX initialization instead of silently exiting.

0.17.0
- Fixed thin unshadowed line between shadow cascades, which was only visible at certain times on vertical surfaces.
- Patched an engine bug that caused dull and transparent flames from torches, and from other emissive particles spawned on lights. The bug affected per-pixel lighting much more than the standard renderer.
Expand All @@ -133,7 +140,6 @@ Changelog (newest first)
- Fixed 'final' shader priority tag to be after all shaders, including shaders without a priority tag.
- The Lua API can now set bool, int, and vec4 arrays. It can also alter the main engine's near rendering distance, to allow reducing it via script in busy areas.


0.16.3
- Remove FOV change introduced in 0.16.2. It was causing incorrect rendering of hands when not using per-pixel lighting mode.

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4 changes: 2 additions & 2 deletions src/mge/mgeversion.h
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@@ -1,8 +1,8 @@
#pragma once

#define XE_VERSION_STRING "MGE XE 0.17.0"
#define XE_VERSION_STRING "MGE XE 0.18.0"
#define MGE_MAJOR_VERSION 4
#define MGE_MINOR_VERSION 17
#define MGE_MINOR_VERSION 18
#define MGE_BUILD_VERSION 0

#define MGE_SAVE_VERSION 47
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