Fix darkened MeshBasicMaterial lightMap #5566
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #5562
The recent
Three.js
changed the light map intensity handling a bit and it affectedMeshBasicMaterial
light map. Due to it scenes having light map and materials unlit can be darkened after ourThree.js
upgrade.This commit fixes it adjusting the light map intensity for
MeshBasicMaterial
.See mrdoob/three.js#23613 for the details.