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Fix issues detecting VR input devices #727

Merged
merged 5 commits into from
Nov 13, 2018
Merged

Fix issues detecting VR input devices #727

merged 5 commits into from
Nov 13, 2018

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netpro2k
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@netpro2k netpro2k commented Nov 13, 2018

This fixes a few issues which cause VR input devices not working correctly:

  • If gamepadconnected fires before the input system is initialized we may miss the event. Now queries all devices on startup to make sure
  • We were only keeping track of the bindings for the last gamepad that was connected. This would break things if a non-vr gamepad's gamepadconnected event fired after a VR device. Now turns on/off all bindings for connected VR devices.
  • bindings are not removed when a VR input device disconnects
  • if you exit VR after all calls to getVRDisplays in the app have been made, the Gamepad API does not report gampead state until getVRDisplays is called again. Now calls getVRDisplays every time we enter VR.

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buildsize bot commented Nov 13, 2018

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@gfodor gfodor merged commit e3fd8c1 into master Nov 13, 2018
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gfodor commented Nov 13, 2018

pushed via #728

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2 participants